help, textdraws
#4

On top

new Text:LevelTD[MAX_PLAYERS];

On spawn

TextDrawShowForPlayer(playerid,LevelTD[playerid]);

on death

new string[16];
format(string, sizeof(string), "Level: %d/17",WeaponLevel[killerid]);
TextDrawSetString(LevelTD[playerid], string);


And for who you want that he get weap skill, killerid or playerid ?

if killer than

TextDrawSetString(LevelTD[killerid], string);
Reply


Messages In This Thread
help, textdraws - by jaksimaksi - 29.08.2010, 20:48
Re: help, textdraws - by Mauzen - 29.08.2010, 21:19
Re: help, textdraws - by jaksimaksi - 30.08.2010, 06:07
Re: help, textdraws - by Voldemort - 30.08.2010, 07:12

Forum Jump:


Users browsing this thread: 3 Guest(s)