20.08.2010, 18:26
You could do
and OnPlayerEnterCheckpoint:
pawn Код:
new CheckpointID[MAX_PLAYERS] = 0;
pawn Код:
if(CheckpointID[playerid] == 1)
{
//effect for checkpoint #1
}
else if(CheckpointID[playerid] == 2)
{
//effect for checkpoint #2
}