SA-MP Forums Archive
2 cp's ...? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: 2 cp's ...? (/showthread.php?tid=169688)



2 cp's ...? - HardstylerNiko - 20.08.2010

I made a pickup, wich let appear a cp, but if a Player enters the 1. cp, a new one should appear.
It looks like this:
Код:
public OnPlayerEnterCheckpoint(playerid)
{
	DisablePlayerCheckpoint(playerid);
	SetPlayerCheckpoint(playerid,863.4678,2007.2075,1628.3438,2);
	}
	{
	DisablePlayerCheckpoint(playerid);
	SetPlayerCheckpoint(playerid,805.1839,2006.8567,1628.3438,2);
	return 1;
}
Can anyone correct it, please? O.o


Re: 2 cp's ...? - ScottCFR - 20.08.2010

You need a checkpoint streamer. Even though only one is running at a time, it still won't show.


Re: 2 cp's ...? - HardstylerNiko - 20.08.2010

aw... okay, thanks


Re: 2 cp's ...? - Sky4D - 20.08.2010

You could do

pawn Код:
new CheckpointID[MAX_PLAYERS] = 0;
and OnPlayerEnterCheckpoint:

pawn Код:
if(CheckpointID[playerid] == 1)
{
//effect for checkpoint #1
}
else if(CheckpointID[playerid] == 2)
{
//effect for checkpoint #2
}