TextLabes and Vehicles
#7

Ahhmm.. nope, thats not working for me... it totaly crashed my server - deleted all cars/objects
even removed returns - the same..

Ok i will little bit explane to you..
If you are realy using 500 server slots, then this is not for you..

If you are using less than 500 server slots it will little bit change your amx file size ( will decrease )

Make a Defination after includes

#define MXA_PL 50 //in my case

now use key combination CTRL + H
and replace all MAX_PLAYERS to MAX_PL
Compile and yu will see changes + this increases server speed if you are using fast timers...
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Messages In This Thread
TextLabes and Vehicles - by GaGlets(R) - 29.07.2010, 03:11
Re: TextLabes and Vehicles - by Kar - 29.07.2010, 03:20
Re: TextLabes and Vehicles - by GaGlets(R) - 29.07.2010, 03:30
Re: TextLabes and Vehicles - by Kar - 29.07.2010, 03:33
Re: TextLabes and Vehicles - by GaGlets(R) - 29.07.2010, 03:40
Re: TextLabes and Vehicles - by Kar - 29.07.2010, 03:44
Re: TextLabes and Vehicles - by GaGlets(R) - 29.07.2010, 03:50
Re: TextLabes and Vehicles - by Kar - 29.07.2010, 04:02
Re: TextLabes and Vehicles - by GaGlets(R) - 29.07.2010, 13:14
Re: TextLabes and Vehicles - by GaGlets(R) - 29.07.2010, 18:02

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