[DUV] onplayuerdeath
#2

Lol, so chute aq :

OnPlayerDeath :

Pega as coordenadas dos hospitais, e colocava if(IsPlayerInRangeOfPoint(playerid,distancia,x,y,z ))

aн assim vai :

if(IsPlayerInRangeOfPoint(playerid,distancia,x,y,z )) {
{
SetPlayerPos(playerid, x,y,z)
}
else if if(IsPlayerInRangeOfPoint(playerid,distancia,x,y,z ))
SetPlayerPos(playerid, x,y,z)
}
....) assim vai ...

nгo tenho certeza, so chute mesmo
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Messages In This Thread
[DUV] onplayuerdeath - by rafa3dify - 13.07.2010, 16:02
Re: [DUV] onplayuerdeath - by felipex - 13.07.2010, 18:55
Re: [DUV] onplayuerdeath - by rafa3dify - 13.07.2010, 19:30
Re: [DUV] onplayuerdeath - by felipex - 13.07.2010, 19:43
Re: [DUV] onplayuerdeath - by felipex - 13.07.2010, 19:59
Re: [DUV] onplayuerdeath - by felipex - 13.07.2010, 19:59
Re: [DUV] onplayuerdeath - by Lucas_Nicolas - 13.07.2010, 20:03
Re: [DUV] onplayuerdeath - by felipex - 13.07.2010, 20:05
Re: [DUV] onplayuerdeath - by rafa3dify - 14.07.2010, 15:28
Re: [DUV] onplayuerdeath - by zSuYaNw - 14.07.2010, 20:58

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