18.06.2010, 00:00
Quote:
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Originally Posted by boelie
Quote:
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My NPC Terror_1.pwn:
pawn Code:
#define RECORDING "TerrorMo_1"
#define RECORDING_TYPE 2
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnPlayerStreamIn(playerid)
{
SendCommand("/handsup");
return 1;
}
pawn Code:
ConnectNPC("NPC_Terrorist1","Terror_1");
pawn Code:
if(!strcmp(npcname, "NPC_Terrorist1", true))
{
SetPlayerSkin(playerid,164);
}
return 1;
pawn Code:
if(strcmp(cmd, "/handsup", true) == 0 || strcmp(cmd, "/rendirse", true) == 0)
{
ApplyAnimation(playerid,"ROB_BANK","SHP_HandsUp_Scr",4.1,0,0,0,1,0);
return 1;
}


