17.06.2010, 03:36
Hello, looking good I will explain.
The new Text:RespawnText2; this okay
The RespawnText2 = TextDrawCreate(460.000000, 418.000000, "You have been killed!");
TextDrawBackgroundColor(RespawnText2, 255);
TextDrawFont(RespawnText2, 0);
TextDrawLetterSize(RespawnText2, 0.600000, 1.000000);
TextDrawColor(RespawnText2, -16776961);
TextDrawSetOutline(RespawnText2, 1);
TextDrawSetProportional(RespawnText2, 1); this okay (generally is puts in OnGameModeInit)
The TextDrawShowForPlayer(playerid, Text:RespawnText2); this okay (this it must put in OnPlayerDeath)
And adds this TextDrawHideForPlayer(playerid, RespawnText2); in OnPlayerSpawn (this is for that disappears the TextDraw)
bye and greetings
I hope avert helped
The new Text:RespawnText2; this okay
The RespawnText2 = TextDrawCreate(460.000000, 418.000000, "You have been killed!");
TextDrawBackgroundColor(RespawnText2, 255);
TextDrawFont(RespawnText2, 0);
TextDrawLetterSize(RespawnText2, 0.600000, 1.000000);
TextDrawColor(RespawnText2, -16776961);
TextDrawSetOutline(RespawnText2, 1);
TextDrawSetProportional(RespawnText2, 1); this okay (generally is puts in OnGameModeInit)
The TextDrawShowForPlayer(playerid, Text:RespawnText2); this okay (this it must put in OnPlayerDeath)
And adds this TextDrawHideForPlayer(playerid, RespawnText2); in OnPlayerSpawn (this is for that disappears the TextDraw)
bye and greetings
I hope avert helped