Textdraw Problem - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Textdraw Problem (
/showthread.php?tid=155144)
Textdraw Problem -
(.Aztec); - 17.06.2010
Yeah, well, I have a bit of a problem.. My textdraws do not show up. At all..
Tell me what i'm doing wrong, please.
pawn Код:
RespawnText2 = TextDrawCreate(460.000000, 418.000000, "You have been killed!");
TextDrawBackgroundColor(RespawnText2, 255);
TextDrawFont(RespawnText2, 0);
TextDrawLetterSize(RespawnText2, 0.600000, 1.000000);
TextDrawColor(RespawnText2, -16776961);
TextDrawSetOutline(RespawnText2, 1);
TextDrawSetProportional(RespawnText2, 1);
pawn Код:
TextDrawShowForPlayer(playerid, Text:RespawnText2);
Re: Textdraw Problem -
Master[Pro] - 17.06.2010
Hello, looking good I will explain.
The
new Text:RespawnText2; this okay
The
RespawnText2 = TextDrawCreate(460.000000, 418.000000, "You have been killed!");
TextDrawBackgroundColor(RespawnText2, 255);
TextDrawFont(RespawnText2, 0);
TextDrawLetterSize(RespawnText2, 0.600000, 1.000000);
TextDrawColor(RespawnText2, -16776961);
TextDrawSetOutline(RespawnText2, 1);
TextDrawSetProportional(RespawnText2, 1); this okay (generally is puts in OnGameModeInit)
The
TextDrawShowForPlayer(playerid, Text:RespawnText2); this okay (this it must put in OnPlayerDeath)
And adds this
TextDrawHideForPlayer(playerid, RespawnText2); in OnPlayerSpawn (this is for that disappears the TextDraw)
bye and greetings
I hope avert helped
Re: Textdraw Problem -
(.Aztec); - 17.06.2010
Quote:
Originally Posted by Master[Pro
]
Hello, looking good I will explain.
The new Text:RespawnText2; this okay
The RespawnText2 = TextDrawCreate(460.000000, 418.000000, "You have been killed!");
TextDrawBackgroundColor(RespawnText2, 255);
TextDrawFont(RespawnText2, 0);
TextDrawLetterSize(RespawnText2, 0.600000, 1.000000);
TextDrawColor(RespawnText2, -16776961);
TextDrawSetOutline(RespawnText2, 1);
TextDrawSetProportional(RespawnText2, 1); this okay (generally is puts in OnGameModeInit)
The TextDrawShowForPlayer(playerid, Text:RespawnText2); this okay (this it must put in OnPlayerDeath)
And adds this TextDrawHideForPlayer(playerid, RespawnText2); in OnPlayerSpawn (this is for that disappears the TextDraw)
bye and greetings
I hope avert helped
|
Hmm, sadly, it's not working still. It appears for a split second, and disappears.
Re: Textdraw Problem -
Antonio [G-RP] - 17.06.2010
Set a 15 second timer to hide the textdraw
Re: Textdraw Problem -
Master[Pro] - 17.06.2010
Friend, morning thee help that live in Chile then here already is of night
Bye and regards