02.06.2010, 06:55
Код:
new WeaponState[MAX_PLAYERS];
public OnPlayerUpdate(playerid)
{
if(GetPlayerWeaponState(playerid) != WeaponState[playerid])
{
OnPlayerWeaponStateChange(playerid, WeaponState[playerid], GetPlayerWeaponState(playerid));
WeaponState[playerid] = GetPlayerWeaponState(playerid);
}
return 1;
}
OnPlayerWeaponStateChange(playerid, oldstate, newstate)
{
new string[64];
format(string, sizeof(string), "You changed your weapon state from %d to %d", oldstate, newstate);
SendClientMessage(playerid, 0x102030FF, string);
return 1;
}
