31.05.2010, 18:51
Good job! Thanks.
@edit
@edit
Код:
stock CreateWeapon(WeaponID, Float:X, Float:Y, Float:Z) { new f = maxobj+1; for(new a = 0; a < sizeof(ObjCoords); a++) { if(ObjCoords[a][0] == 0.0) f = a; } if(f == maxobj+1) // limit { return 1; } else { ObjectID[f][0] = WeaponID; ObjectID[f][1] = 99999; // im using full ammo ObjCoords[f][0] = X; ObjCoords[f][1] = Y; ObjCoords[f][2] = Z; object[f] = CreateObject(WeaponObjects[gunID][0],ObjCoords[f][0],ObjCoords[f][1],ObjCoords[f][2]-1,93.7,120.0,120.0); } return 1; }