Textdraw stays stuck in ID 1's screen or higher id's
#3

check your arrays you used for each players like
Код:
for(ID=0;ID<MAX_PLAYERS;ID++)
{
HideTextDraw(ID,Textdraw[ID]);
}
the reason for the textdraw not working for IDs higher than 0 indicates that the pointer (ID here) points to 0 always.
make sure it gets count up by inserting a
Код:
new string[64];
format(string,sizeof(string),"hide textdraw for player id %d",ID);
SendClientMessage(ID,0xff7f7fff,string);
into that loop, its easier to ckeck out if that variable counts up...
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Messages In This Thread
Textdraw stays stuck in ID 1's screen or higher id's - by ~Dangun! - 14.05.2010, 12:06
Re: Textdraw stays stuck in ID 1's screen or higher id's - by RenisiL - 14.05.2010, 12:17
Re: Textdraw stays stuck in ID 1's screen or higher id's - by Babul - 14.05.2010, 12:18

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