Textdraw stays stuck in ID 1's screen or higher id's
#2

added down
Код:
forward TimeTextForPlayer(playerid, Text:textas, time);
public TimeTextForPlayer(playerid, Text:textas, time)
{
	TextDrawShowForPlayer(playerid,textas);
	SetTimerEx("DestroyTextTimer",time,0,"i",_:textas);
}
forward DestroyTextTimer(Text:textas);
public DestroyTextTimer(Text:textas)
{
	TextDrawDestroy(textas);
}
and use

TimeTextForPlayer(playerid, your textdraw name, time);
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Messages In This Thread
Textdraw stays stuck in ID 1's screen or higher id's - by ~Dangun! - 14.05.2010, 12:06
Re: Textdraw stays stuck in ID 1's screen or higher id's - by RenisiL - 14.05.2010, 12:17
Re: Textdraw stays stuck in ID 1's screen or higher id's - by Babul - 14.05.2010, 12:18

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