Storing Camera Position
#7

Quote:
Originally Posted by Jochemd
They will get their own positions, because the camera position is stored in Float for 'playerid'. (GetPlayerCameraPos(playerid,x,y,z); )

Note: A player dies never at the same time, because it's almost impossible that players die at the same milisecond (= what samp uses). Or there must be used a function that kills more players in once
Takes few seconds to spawn a player, so if player A dies, then 1 second later player B dies, player A will have player B's camera position
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Messages In This Thread
Storing Camera Position - by Assyria - 06.05.2010, 15:51
Re: Storing Camera Position - by Fj0rtizFredde - 06.05.2010, 16:11
Re: Storing Camera Position - by Jochemd - 06.05.2010, 16:12
Re: Storing Camera Position - by Assyria - 06.05.2010, 17:11
Re: Storing Camera Position - by Killa_ - 06.05.2010, 17:16
Re: Storing Camera Position - by Jochemd - 06.05.2010, 18:29
Re: Storing Camera Position - by Killa_ - 06.05.2010, 18:36

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