Auto Fires
#6

Quote:
Originally Posted by Freddo [BINMAN
]
There aren't any ways of starting a fire in SA:MP via the script, unless you create an explosion. And they won't be synced if the player's not in a pretty close proximity of the explosion.
make a checkpoint >.>

when the player enters the fire truck it creates a check point when he enters the check point you create an explosion and he then puts the fire out =p
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Messages In This Thread
Auto Fires - by Steven82 - 26.04.2010, 00:31
Re: Auto Fires - by Calgon - 26.04.2010, 00:33
Re: Auto Fires - by Steven82 - 26.04.2010, 00:39
Re: Auto Fires - by Retardedwolf - 26.04.2010, 03:44
Re: Auto Fires - by Calgon - 26.04.2010, 03:58
Re: Auto Fires - by BLAbla93 - 26.04.2010, 04:10

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