01.07.2007, 08:57
Pure RPG - The Gamemode - An Introduction
Be sure to check out this short intro video
The content is what the name says.
Pure RPG offers the opportunity to play realistic roles in teh San Andreas World.
All three big cities (LS,SF and LV) are playable in many roles.
This gamemode is a pure RPG gamemode there is no DM in it.
How is that realized!?
__________________________________________________ __
Weaponery
Well, of course, every class and role has a little amount of weaponery given for self-defense purposes, but every kill while the killer had more than 30% health is considered a "non life-defending situation" and the killer becomes wanted for murder.
__________________________________________________ __
Money
The amount of money a player has is automatically saved when the player leaves the server. Still, other players can rob money from the player's purse if they approach him. Therefore, a bank system offers the player the security of having his money saved in a bank where it cannot be robbed.
__________________________________________________ __
Drugs
Any player can buy,sell and use drugs. One gram gets 5% health up to 120%. Anyway, cops can find out about the drug use up to 1 hour after it and confiscate up to 10% of the overall carrying drug amount.
__________________________________________________ __
Fuel
All vehicles can be driven for 30 minutes in a row. Anyway they lose fuel while being driven and therefore must be refueled.
Using a command, players get the position of one of two set fuel station in their city. Driving there, and only there, they can refuel their car for the sake of RPG realism.
__________________________________________________ __
Minigames
Once in a while, a staff member starts a minigame such as a Destruction Derby on top of a skycraper or "Burn Down Area 69".
"Burn Down Area 69" is a team based minigame alloweing DM. There is an attacker team (red team) and a defender team (light green).
The Attackers must try to set a fire as big as they can at the military base. The Defenders must either defend the base directly using a M4 assault rifle or indirectly using fire extinguishers and firetrucks to fight the set fire.
Team assignment is done by the picked role, the city the players played in does not matter and is not touched.
During the game (1 minute preperation + 3 minutes running) DM is allowed and respawning at the base is provided.
__________________________________________________ __
Non-DMing cops and realsistic court system
Cops can not kill "criminals" - or who they think is a criminal - as for them the 30% rule counts too.
Cops need a 4-step-RPG-procedure to get a "criminal" in the jail.
1) Put handcuffs on him. He needs to cooperate and stand still while the cop needs to approach to 5 meters next to him.
2) Check his status with the mobile. The HQ will process the request and check whether to guy is wanted.
In this time, he tries to uncuff himself which, if the cop is not fast enough, can succeed.
3) Sue the criminal. The cop still does not know from HQ if the criminal is wanted. When he is on the run, the cop needs to approach up to 5 meters again to sue.
Sueing works if the criminal was wanted, if not, the cop is punished.
AFTER A CRIMINAL WAS SET SUEABLE BY A CHECK, EVERY CITIZEN NEAR HIM CAN SUE HIM!!!
4) The person who sued becomes the judge. The court room is filled by the suspect, the judge, a lawyer and voluntary visitors.
The judge then brings forward the case, listens to suspect and lawyer and decided whether or not the suspect is guilty.
If the cop kills the suspect in a non-life defending situation he becomes wanted and get his police badge removed automatically.
Other cops can jail him then without needing to check (Step 2).
__________________________________________________ __
Wanted levels
The more crimes a player commits the higher His/Her wanted level gets.
The higher the wanted level of a jailed person is, the higher is the reward the cop gets for jailing him/her using the 3-step-RPG procedure.
The wanted level drops to 0 when a wanted person is jailed.
__________________________________________________ __
Intelligent taxi system
One player per city ( = 3 players maximum) on the server can be the official taxidrivers and drive people to where they want. The people need to order a taxi and give a little info for the driver.
The driver then can decide whether or not he wants to accept the job and sends an information about the fare to the customer.
When the customers pays (at the destination or before), the job is completed.
The taxidriver is responsible for the area around his city only. People requesting a taxi in a city area are automatically assigned to that city's driver.
__________________________________________________ __
Intelligent charter flight system
One player per city ( = 3 players maximum) can be the official charter pilots and fly people to where they want using a Shamal Jet or the big Andromeda Jet. The people need to book a flight and give a little info for the pilot e.g. desitination or parachute drop-off point.
The fare for the is set flight is transacted automatically at booking.
Before the flight the passengers (can be more than one) must board the plane. They are inside the plane then, but can watch the pilot fly. Therefore, the pilot cam can be switched on and off by every passenger.
When the pilot allows the passengers to unboard (Andromeda: Green Light for jump - Shamal: On the blocks at the destination airport) the passengers can unboard and are set outside the plane depending on where the pilot is.
At the Andromeda this is normally somewhere during the flight - but Andromeda passengers recieved a parachute on boarding
People booking a flight in a city area are automatically assinged to their city's pilot.
__________________________________________________ __
Businesses
Every player can open and organise a business. The player sets the business position and name. At creation, a biz tax percentage is set depending on the start capital the biz has and varietes with growing/shrinking capital. The minimum tax fee is 5%.
At payday, the business gains the player additional money depending on the current capital and the fixed tax fee (which is set one time atthe business opening and is not changed no more).
Furthermore, other players can become customers of the business and pay the owner to sell goods or services to them which is even more gain.
__________________________________________________ __
Car and house ownership
Every player can temporarely own one of the server's cars.
This car is his one and he can find it whereever he parked it on the server.
Anyway, it can be picklocked when it is locked and stolen and/or jacked.
In this case, the insurence helps out, though.On the other hand, he cannot use other cars until he sold his one.
Furthermore, after a donation players can constantly own a house and cars. They get their private car as soon as they connect and can use it immediately.
__________________________________________________ __
Payday system
Every full hour is payday. The players get a set amount of money depending on the role they play.
Of course cops e.g. get paid more by the department than a granny with her small pension.
Furthermore, a fixed percentage of 4% of the bank account's balance is granted as interest gain and a business gain which varietes due to market changes and tax settings.
Be sure to check out this short intro video
The content is what the name says.
Pure RPG offers the opportunity to play realistic roles in teh San Andreas World.
All three big cities (LS,SF and LV) are playable in many roles.
This gamemode is a pure RPG gamemode there is no DM in it.
How is that realized!?
__________________________________________________ __
Weaponery
Well, of course, every class and role has a little amount of weaponery given for self-defense purposes, but every kill while the killer had more than 30% health is considered a "non life-defending situation" and the killer becomes wanted for murder.
__________________________________________________ __
Money
The amount of money a player has is automatically saved when the player leaves the server. Still, other players can rob money from the player's purse if they approach him. Therefore, a bank system offers the player the security of having his money saved in a bank where it cannot be robbed.
__________________________________________________ __
Drugs
Any player can buy,sell and use drugs. One gram gets 5% health up to 120%. Anyway, cops can find out about the drug use up to 1 hour after it and confiscate up to 10% of the overall carrying drug amount.
__________________________________________________ __
Fuel
All vehicles can be driven for 30 minutes in a row. Anyway they lose fuel while being driven and therefore must be refueled.
Using a command, players get the position of one of two set fuel station in their city. Driving there, and only there, they can refuel their car for the sake of RPG realism.
__________________________________________________ __
Minigames
Once in a while, a staff member starts a minigame such as a Destruction Derby on top of a skycraper or "Burn Down Area 69".
"Burn Down Area 69" is a team based minigame alloweing DM. There is an attacker team (red team) and a defender team (light green).
The Attackers must try to set a fire as big as they can at the military base. The Defenders must either defend the base directly using a M4 assault rifle or indirectly using fire extinguishers and firetrucks to fight the set fire.
Team assignment is done by the picked role, the city the players played in does not matter and is not touched.
During the game (1 minute preperation + 3 minutes running) DM is allowed and respawning at the base is provided.
__________________________________________________ __
Non-DMing cops and realsistic court system
Cops can not kill "criminals" - or who they think is a criminal - as for them the 30% rule counts too.
Cops need a 4-step-RPG-procedure to get a "criminal" in the jail.
1) Put handcuffs on him. He needs to cooperate and stand still while the cop needs to approach to 5 meters next to him.
2) Check his status with the mobile. The HQ will process the request and check whether to guy is wanted.
In this time, he tries to uncuff himself which, if the cop is not fast enough, can succeed.
3) Sue the criminal. The cop still does not know from HQ if the criminal is wanted. When he is on the run, the cop needs to approach up to 5 meters again to sue.
Sueing works if the criminal was wanted, if not, the cop is punished.
AFTER A CRIMINAL WAS SET SUEABLE BY A CHECK, EVERY CITIZEN NEAR HIM CAN SUE HIM!!!
4) The person who sued becomes the judge. The court room is filled by the suspect, the judge, a lawyer and voluntary visitors.
The judge then brings forward the case, listens to suspect and lawyer and decided whether or not the suspect is guilty.
If the cop kills the suspect in a non-life defending situation he becomes wanted and get his police badge removed automatically.
Other cops can jail him then without needing to check (Step 2).
__________________________________________________ __
Wanted levels
The more crimes a player commits the higher His/Her wanted level gets.
The higher the wanted level of a jailed person is, the higher is the reward the cop gets for jailing him/her using the 3-step-RPG procedure.
The wanted level drops to 0 when a wanted person is jailed.
__________________________________________________ __
Intelligent taxi system
One player per city ( = 3 players maximum) on the server can be the official taxidrivers and drive people to where they want. The people need to order a taxi and give a little info for the driver.
The driver then can decide whether or not he wants to accept the job and sends an information about the fare to the customer.
When the customers pays (at the destination or before), the job is completed.
The taxidriver is responsible for the area around his city only. People requesting a taxi in a city area are automatically assigned to that city's driver.
__________________________________________________ __
Intelligent charter flight system
One player per city ( = 3 players maximum) can be the official charter pilots and fly people to where they want using a Shamal Jet or the big Andromeda Jet. The people need to book a flight and give a little info for the pilot e.g. desitination or parachute drop-off point.
The fare for the is set flight is transacted automatically at booking.
Before the flight the passengers (can be more than one) must board the plane. They are inside the plane then, but can watch the pilot fly. Therefore, the pilot cam can be switched on and off by every passenger.
When the pilot allows the passengers to unboard (Andromeda: Green Light for jump - Shamal: On the blocks at the destination airport) the passengers can unboard and are set outside the plane depending on where the pilot is.
At the Andromeda this is normally somewhere during the flight - but Andromeda passengers recieved a parachute on boarding
People booking a flight in a city area are automatically assinged to their city's pilot.
__________________________________________________ __
Businesses
Every player can open and organise a business. The player sets the business position and name. At creation, a biz tax percentage is set depending on the start capital the biz has and varietes with growing/shrinking capital. The minimum tax fee is 5%.
At payday, the business gains the player additional money depending on the current capital and the fixed tax fee (which is set one time atthe business opening and is not changed no more).
Furthermore, other players can become customers of the business and pay the owner to sell goods or services to them which is even more gain.
__________________________________________________ __
Car and house ownership
Every player can temporarely own one of the server's cars.
This car is his one and he can find it whereever he parked it on the server.
Anyway, it can be picklocked when it is locked and stolen and/or jacked.
In this case, the insurence helps out, though.On the other hand, he cannot use other cars until he sold his one.
Furthermore, after a donation players can constantly own a house and cars. They get their private car as soon as they connect and can use it immediately.
__________________________________________________ __
Payday system
Every full hour is payday. The players get a set amount of money depending on the role they play.
Of course cops e.g. get paid more by the department than a granny with her small pension.
Furthermore, a fixed percentage of 4% of the bank account's balance is granted as interest gain and a business gain which varietes due to market changes and tax settings.