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[GameMode] [GM] Pure RPG [No DM] - Printable Version

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+--- Thread: [GameMode] [GM] Pure RPG [No DM] (/showthread.php?tid=5478)

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[GM] Pure RPG [No DM] - m1k3 - 01.07.2007

******** Pure RPG gamemode by M1k3 ********
--> Public access due to M1k3's retirement from SA-MP <--

Credit information: The gamemode contains the "xadmin" filterscript, the "advanced actions" filterscript by kyeman and the "echo" filterscript by Tratulla as embed in the gamemode.
In all three cases credits to the authors is given.
If you want to keep the embedded filterscripts keep the credits as well.


__________________________________________________ __
Pure RPG 1.0 (not included in the download)
*** Staged May 27th, 2007 ***
__________________________________________________ __

Pure RPG 1.1 (not included in the download)
*** Staged May 29th, 2007 ***
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Pure RPG 1.2a (not included in the download)
*** Staged May 30th, 2007 ***
__________________________________________________ __

Pure RPG 1.2b (not included in the download)
*** Staged June 1st, 2007 ***
__________________________________________________ __

Pure RPG 1.2c (included in the download)
*** Staged June 4th, 2007 ***
__________________________________________________ __

Pure RPG 1.3 (included in the download)
*** Staged June 07th, 2007 ***__________________________________________________ __

Pure RPG 1.3a (included in the download)
*** Staged June 10th, 2007 ***__________________________________________________ __

Pure RPG 1.3b (included in the download)
*** Staged June 16th, 2007 ***__________________________________________________ __
Pure RPG 1.3c (included in the download)
*** Staged June 19th, 2007 ***
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Pure RPG 1.4 (included in the download)
*** Staged June 22th, 2007 - July 2nd, 2007 ***
__________________________________________________ __

Since July 1st: Pure RPG becomes accesible for the public because the server shuts down

__________________________________________________ __

One last wish:
The gamemode gives credits to me both in source and after compile. Please leave the credits as their are and add you name like "Original gamemode by M1k3. Edited for this server by ...."

Download link for Pure RPG gamemode source (.pwn)


Re: [GM] Pure RPG [No DM] - m1k3 - 01.07.2007

Pure RPG - The Gamemode - An Introduction

Be sure to check out this short intro video

The content is what the name says.

Pure RPG offers the opportunity to play realistic roles in teh San Andreas World.
All three big cities (LS,SF and LV) are playable in many roles.

This gamemode is a pure RPG gamemode there is no DM in it.
How is that realized!?

__________________________________________________ __
Weaponery

Well, of course, every class and role has a little amount of weaponery given for self-defense purposes, but every kill while the killer had more than 30% health is considered a "non life-defending situation" and the killer becomes wanted for murder.

__________________________________________________ __
Money

The amount of money a player has is automatically saved when the player leaves the server. Still, other players can rob money from the player's purse if they approach him. Therefore, a bank system offers the player the security of having his money saved in a bank where it cannot be robbed.
__________________________________________________ __
Drugs

Any player can buy,sell and use drugs. One gram gets 5% health up to 120%. Anyway, cops can find out about the drug use up to 1 hour after it and confiscate up to 10% of the overall carrying drug amount.
__________________________________________________ __

Fuel

All vehicles can be driven for 30 minutes in a row. Anyway they lose fuel while being driven and therefore must be refueled.
Using a command, players get the position of one of two set fuel station in their city. Driving there, and only there, they can refuel their car for the sake of RPG realism.
__________________________________________________ __
Minigames

Once in a while, a staff member starts a minigame such as a Destruction Derby on top of a skycraper or "Burn Down Area 69".

"Burn Down Area 69" is a team based minigame alloweing DM. There is an attacker team (red team) and a defender team (light green).

The Attackers must try to set a fire as big as they can at the military base. The Defenders must either defend the base directly using a M4 assault rifle or indirectly using fire extinguishers and firetrucks to fight the set fire.

Team assignment is done by the picked role, the city the players played in does not matter and is not touched.
During the game (1 minute preperation + 3 minutes running) DM is allowed and respawning at the base is provided.
__________________________________________________ __
Non-DMing cops and realsistic court system

Cops can not kill "criminals" - or who they think is a criminal - as for them the 30% rule counts too.
Cops need a 4-step-RPG-procedure to get a "criminal" in the jail.

1) Put handcuffs on him. He needs to cooperate and stand still while the cop needs to approach to 5 meters next to him.
2) Check his status with the mobile. The HQ will process the request and check whether to guy is wanted.
In this time, he tries to uncuff himself which, if the cop is not fast enough, can succeed.
3) Sue the criminal. The cop still does not know from HQ if the criminal is wanted. When he is on the run, the cop needs to approach up to 5 meters again to sue.
Sueing works if the criminal was wanted, if not, the cop is punished.
AFTER A CRIMINAL WAS SET SUEABLE BY A CHECK, EVERY CITIZEN NEAR HIM CAN SUE HIM!!!
4) The person who sued becomes the judge. The court room is filled by the suspect, the judge, a lawyer and voluntary visitors.
The judge then brings forward the case, listens to suspect and lawyer and decided whether or not the suspect is guilty.

If the cop kills the suspect in a non-life defending situation he becomes wanted and get his police badge removed automatically.
Other cops can jail him then without needing to check (Step 2).
__________________________________________________ __

Wanted levels

The more crimes a player commits the higher His/Her wanted level gets.
The higher the wanted level of a jailed person is, the higher is the reward the cop gets for jailing him/her using the 3-step-RPG procedure.
The wanted level drops to 0 when a wanted person is jailed.
__________________________________________________ __

Intelligent taxi system

One player per city ( = 3 players maximum) on the server can be the official taxidrivers and drive people to where they want. The people need to order a taxi and give a little info for the driver.
The driver then can decide whether or not he wants to accept the job and sends an information about the fare to the customer.
When the customers pays (at the destination or before), the job is completed.
The taxidriver is responsible for the area around his city only. People requesting a taxi in a city area are automatically assigned to that city's driver.
__________________________________________________ __

Intelligent charter flight system

One player per city ( = 3 players maximum) can be the official charter pilots and fly people to where they want using a Shamal Jet or the big Andromeda Jet. The people need to book a flight and give a little info for the pilot e.g. desitination or parachute drop-off point.
The fare for the is set flight is transacted automatically at booking.
Before the flight the passengers (can be more than one) must board the plane. They are inside the plane then, but can watch the pilot fly. Therefore, the pilot cam can be switched on and off by every passenger.

When the pilot allows the passengers to unboard (Andromeda: Green Light for jump - Shamal: On the blocks at the destination airport) the passengers can unboard and are set outside the plane depending on where the pilot is.
At the Andromeda this is normally somewhere during the flight - but Andromeda passengers recieved a parachute on boarding

People booking a flight in a city area are automatically assinged to their city's pilot.
__________________________________________________ __

Businesses

Every player can open and organise a business. The player sets the business position and name. At creation, a biz tax percentage is set depending on the start capital the biz has and varietes with growing/shrinking capital. The minimum tax fee is 5%.
At payday, the business gains the player additional money depending on the current capital and the fixed tax fee (which is set one time atthe business opening and is not changed no more).
Furthermore, other players can become customers of the business and pay the owner to sell goods or services to them which is even more gain.
__________________________________________________ __

Car and house ownership

Every player can temporarely own one of the server's cars.
This car is his one and he can find it whereever he parked it on the server.
Anyway, it can be picklocked when it is locked and stolen and/or jacked.
In this case, the insurence helps out, though.On the other hand, he cannot use other cars until he sold his one.

Furthermore, after a donation players can constantly own a house and cars. They get their private car as soon as they connect and can use it immediately.

__________________________________________________ __

Payday system

Every full hour is payday. The players get a set amount of money depending on the role they play.
Of course cops e.g. get paid more by the department than a granny with her small pension.
Furthermore, a fixed percentage of 4% of the bank account's balance is granted as interest gain and a business gain which varietes due to market changes and tax settings.


Re: [GM] Pure RPG [No DM] - m1k3 - 01.07.2007

OK people I decided to leave SA-MP I wish u some fun with what I created and maybe you will have more succes with it than me


Re: [GM] Pure RPG [No DM] - Littl3j0hNy - 01.07.2007

HI your Gamemode Crashed !
I started my Server and than Crash

SERVER_LOG :

I couldn't load any gamemode scripts. Please verify your server.cfg
It needs a gamemode0 line at the very least.

BUT i have that Right !


Re: [GM] Pure RPG [No DM] - opp - 01.07.2007

hmm..
Got this message when i run the server:
***** SERVER INITIALIZED ***** - Worldtime 0
and the server closes itselfs.



Re: [GM] Pure RPG [No DM] - Littl3j0hNy - 01.07.2007

yes , i have that too !!!




Re: [GM] Pure RPG [No DM] - F!reball - 01.07.2007

could U plz post the .amx file? Doesnt work for me the pawno


Re: [GM] Pure RPG [No DM] - Littl3j0hNy - 01.07.2007

http://www.box.net/shared/vmpkcfpp8d


Here is the .AMX !!


Re: [GM] Pure RPG [No DM] - [xA]Ramjet - 01.07.2007

It would seem that I am the only one that has actually read the pwn file...

You must create an echo folder in your scriptfiles directory inorder for this to work without crashing at runtime.

Cheers,
Ramjet.


Re: [GM] Pure RPG [No DM] - Littl3j0hNy - 01.07.2007

HOW ?


Re: [GM] Pure RPG [No DM] - joosty - 01.07.2007

OK, can some1 add me on msn/email me and send me the file dini.inc (which should be found in pawno\include). I miss it and need it for much scripts..

my msn/email is joostmul@xs4all.nl


Re: [GM] Pure RPG [No DM] - Azz - 01.07.2007

Go to your SAMP Server folder.
There should be a folder called "scriptfiles"
Double click that so you are in the scriptfiles directory.
Inside there create a new folder called "echo".

That's all.

Now my question: :P

I've done all the above and stuff and can get the server to load up.. but.. once anyone connects the server closes itself.

Log:

[12:33] ***** SERVER INITIALIZED ***** - Worldtime 0
[12:33]
----------------------------------
[12:33] Pure RPG by M1k3
[12:33] ----------------------------------

[12:33] [join] Azz has joined the server (0:192.168.1.5)

Then it closes itself... any ideas??

Thanks!


Re: [GM] Pure RPG [No DM] - [xA]Ramjet - 01.07.2007

I received the same issue, I had to comment out a lot of the OnPlayerConnect() information, only to find grammatic errors, bugs and other disappointments riddled through the script.

Cheers,
Ramjet.


Re: [GM] Pure RPG [No DM] - Littl3j0hNy - 01.07.2007

The server crash in 3 min !




Re: [GM] Pure RPG [No DM] - Azz - 01.07.2007

@ Ramjet.

Did you ever get it to work then??

If so any chance i could have ure .pwn? cos I ain't exactly great with the whole scripting thing and i wouldn't know what to comment out and what not to comment out from the onplayerconnect bit.

Thanks, Azz!

P.S (email: azzy_p @ bt internet . com) (remove spaces)


Re: [GM] Pure RPG [No DM] - kspeed - 01.07.2007

cant you just post your dini?


Re: [GM] Pure RPG [No DM] - flippi - 01.07.2007

i got it working just he does not save people when they register



Re: [GM] Pure RPG [No DM] - nonechkin - 01.07.2007

\gamemodes\PureRP.pwn(5) : fatal error 100: cannot read from file: "a_players"


Compilation aborted.Pawn compiler 3.0.3367 Copyright © 1997-2005, ITB CompuPhase


1 Error.



Re: [GM] Pure RPG [No DM] - MaTrIx4057 - 01.07.2007

Quote:
Originally Posted by kspeed
cant you just post your dini?
You can get dini.inc here - http://dracoblue.net/index.php?id=4&...35&Language=en


Re: [GM] Pure RPG [No DM] - nonechkin - 02.07.2007

[12:33] ***** SERVER INITIALIZED ***** - Worldtime 0
[12:33]
----------------------------------
[12:33] Pure RPG by M1k3
[12:33] ----------------------------------

[12:33] [join] nonechkin has joined the server (0:192.168.2.202)

And server close.... What me need doing?