[FilterScript] [FS] Positions
#7

Quote:
Originally Posted by [AC
Etch ]
but its a bit messed in savedpositions.txt
No it isnt, if your in a vehicle, it will save the vehicle ID:
AddStaticVehicle([Vehicle ID your in], [X], [Y], [Z], [Angle], [Vehicle Color 1], [Vehicle Color 2]);

So you can add it straight to your OnGameModeInit() or OnFilterScriptInit()

And on foot it adds a player class:
AddPlayerClass([Skin you have], [X], [Y], [Z], [Angle], [Weapons...]);

So you can just copy the x y z and angle coordinates to use them in some other function, e.g. SetPlayerPos
It isnt so messed up
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Messages In This Thread
[FS] Positions - by aircombat - 05.04.2010, 11:51
Re: [FS] Positions - by Winded - 05.04.2010, 12:10
Re: [FS] Positions - by aircombat - 05.04.2010, 12:13
Re: [FS] Positions - by Torran - 05.04.2010, 12:14
Re: [FS] Positions - by aircombat - 05.04.2010, 12:15
Re: [FS] Positions - by Torran - 05.04.2010, 12:17
Re: [FS] Positions - by Winded - 05.04.2010, 12:21
Re: [FS] Positions - by XRVX - 05.04.2010, 12:22
Re: [FS] Positions - by Joe_ - 05.04.2010, 14:14
Re: [FS] Positions - by [MWR]Blood - 05.04.2010, 15:06

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