[FS] Positions -
aircombat - 05.04.2010
Info :
Lines : 320
Commands : /savepos [Name] ,, /getpos ,, /goto [X] [Y] [Z] ..
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Download :
Pwn + Amx :

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Instructions :
1

Put Positions.pwn and Positions.amx In Filterscripts Folder
2

Go To Scriptfiles And Create A Folder Called "Positions"
3

You're Done

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Re: [FS] Positions -
Winded - 05.04.2010
Looks good, with this its much easier to do teleports than the original /save command, right?
Re: [FS] Positions -
aircombat - 05.04.2010
Quote:
Originally Posted by Winded
Looks good, with this its much easier to do teleports than the original /save command, right?
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its easier than /save as the savedpositions.txt is a bit messed up
Re: [FS] Positions -
Torran - 05.04.2010
Quote:
Originally Posted by [AC
Etch ]
Quote:
Originally Posted by Winded
Looks good, with this its much easier to do teleports than the original /save command, right?
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the original /save need to open the debug for it , so u can save ur position on custom maps but /savepos u can do it in-game
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You can use /save ingame..
Re: [FS] Positions -
aircombat - 05.04.2010
but its a bit messed in savedpositions.txt
Re: [FS] Positions -
Torran - 05.04.2010
How is it?
Works fine for me.
Re: [FS] Positions -
Winded - 05.04.2010
Quote:
Originally Posted by [AC
Etch ]
but its a bit messed in savedpositions.txt
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No it isnt, if your in a vehicle, it will save the vehicle ID:
AddStaticVehicle([Vehicle ID your in], [X], [Y], [Z], [Angle], [Vehicle Color 1], [Vehicle Color 2]);
So you can add it straight to your OnGameModeInit() or OnFilterScriptInit()
And on foot it adds a player class:
AddPlayerClass([Skin you have], [X], [Y], [Z], [Angle], [Weapons...]);
So you can just copy the x y z and angle coordinates to use them in some other function, e.g. SetPlayerPos
It isnt so messed up
Re: [FS] Positions -
XRVX - 05.04.2010
/save is easier but nice script man
Re: [FS] Positions -
Joe_ - 05.04.2010
Half the code is not even needed.
Re: [FS] Positions -
[MWR]Blood - 05.04.2010
Good job!