Include for pausemenu
#4

OnPlayerUpdate isn't called when a player is paused, so you could set a 1 second timer under OnPlayerUpdate, and kill it next time OPU is called, then if the timer is called, they haven't updated for 1 second, meaning they are paused.
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Messages In This Thread
Include for pausemenu - by cozza123456 - 28.03.2010, 17:51
Re: Include for pausemenu - by aircombat - 28.03.2010, 17:52
Re: Include for pausemenu - by cozza123456 - 28.03.2010, 18:07
Re: Include for pausemenu - by Mikep. - 29.03.2010, 00:25
Re: Include for pausemenu - by DRIFT_HUNTER - 29.03.2010, 03:39
Re: Include for pausemenu - by Calgon - 29.03.2010, 04:34
Re: Include for pausemenu - by cozza123456 - 29.03.2010, 08:35
Re: Include for pausemenu - by Mikep. - 29.03.2010, 10:32

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