Include for pausemenu - Printable Version
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Include for pausemenu -
cozza123456 - 28.03.2010
Could someone make me an include that gives this function:
IsPlayerPaused(playerid, 1)
So i can send a message to all if they are.
Re: Include for pausemenu -
aircombat - 28.03.2010
don't think its possible exept if there is a Esc button in keystate like : if(KEY_ESC) return Paused = 1
Re: Include for pausemenu -
cozza123456 - 28.03.2010
It is possible - If the player returns 0 on onplayerupdate i think.
Re: Include for pausemenu -
Mikep. - 29.03.2010
OnPlayerUpdate isn't called when a player is paused, so you could set a 1 second timer under OnPlayerUpdate, and kill it next time OPU is called, then if the timer is called, they haven't updated for 1 second, meaning they are paused.
Re: Include for pausemenu -
DRIFT_HUNTER - 29.03.2010
it is posible i hawe seen it on some server but idk how...
Re: Include for pausemenu -
Calgon - 29.03.2010
http://forum.sa-mp.com/index.php?topic=78166.0
Re: Include for pausemenu -
cozza123456 - 29.03.2010
YUP doesn't work for me.
Re: Include for pausemenu -
Mikep. - 29.03.2010
Quote:
|
Originally Posted by Mikep.
OnPlayerUpdate isn't called when a player is paused, so you could set a 1 second timer under OnPlayerUpdate, and kill it next time OPU is called, then if the timer is called, they haven't updated for 1 second, meaning they are paused.
|
Quote:
|
Originally Posted by Mikep.
OnPlayerUpdate isn't called when a player is paused, so you could set a 1 second timer under OnPlayerUpdate, and kill it next time OPU is called, then if the timer is called, they haven't updated for 1 second, meaning they are paused.
|
Quote:
|
Originally Posted by Mikep.
OnPlayerUpdate isn't called when a player is paused, so you could set a 1 second timer under OnPlayerUpdate, and kill it next time OPU is called, then if the timer is called, they haven't updated for 1 second, meaning they are paused.
|
Quote:
|
Originally Posted by Mikep.
OnPlayerUpdate isn't called when a player is paused, so you could set a 1 second timer under OnPlayerUpdate, and kill it next time OPU is called, then if the timer is called, they haven't updated for 1 second, meaning they are paused.
|