Warning when someone gets a gun.
#7

Start using YUP, it'll help you with this.

pawn Код:
public OnPlayerWeaponSlotChange(playerid, slot, oldweapon, newweapon)
{
  new name[MAX_PLAYER_NAME];
  GetPlayerName(playerid, name, MAX_PLAYER_NAME);

  new string[64];
  format(string, sizeof(string), "%s got weapon %d.", name, newweapon);
  SendClientMessageToAll(0xFF0000FF, string);

  return 1;
}
It also has many other useful callbacks;
Код:
forward OnPlayerWeaponChange(playerid, oldweapon, newweapon);
forward OnPlayerAmmoChange(playerid, oldammo, newammo);
forward OnPlayerHealthChange(playerid, Float:oldhealth, Float:newhealth);
forward OnPlayerArmourChange(playerid, Float:oldarmour, Float:newarmour);
forward OnPlayerMoneyChange(playerid, oldmoney, newmoney);
forward OnPlayerWeaponSlotChange(playerid, slot, oldweapon, newweapon);
forward OnPlayerUnpause(playerid);
forward OnPlayerPause(playerid);
forward OnPlayerExpire(playerid);
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Messages In This Thread
Warning when someone gets a gun. - by Nakash - 11.03.2010, 20:00
Re: Warning when someone gets a gun. - by aircombat - 11.03.2010, 20:32
Re: Warning when someone gets a gun. - by Nakash - 12.03.2010, 09:47
Re: Warning when someone gets a gun. - by gotenks918 - 12.03.2010, 09:52
Re: Warning when someone gets a gun. - by Nakash - 12.03.2010, 10:19
Re: Warning when someone gets a gun. - by gotenks918 - 12.03.2010, 10:21
Re: Warning when someone gets a gun. - by Finn - 12.03.2010, 10:35
Re: Warning when someone gets a gun. - by Nakash - 12.03.2010, 13:22
Re: Warning when someone gets a gun. - by Torran - 12.03.2010, 13:23
Re: Warning when someone gets a gun. - by Nakash - 12.03.2010, 17:36

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