11.03.2010, 18:28
Make a global variable for those vehicle the player has created:
pawn Код:
new TmpVehicle[MAX_PLAYERS];
pawn Код:
...
if(strcmp(cmd, "/v", true) == 0)
{
if(PlayerInfo[playerid][pAdmin] < 2) return DenyMessage(playerid, 2);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v [carid] [color] [color]");
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, "Vehicle Model can't be below 400 or above 611 !"); return 1; }
tmp = strtok(cmdtext, idx);
new color1;
color1 = strval(tmp);
if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_WHITE, "Color Number can't be below 0 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
new color2;
color2 = strval(tmp);
if(color2 < 0 || color2 > 126) return SendClientMessage(playerid, COLOR_WHITE, "Color Number can't be below 0 or above 126 !");
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
TmpVehicle[playerid] = CreateVehicle(car, X,Y+2,Z, 0.0, color1, color2, 1500000);
SetVehicleVirtualWorld(TmpVehicle[playerid], GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(TmpVehicle[playerid], GetPlayerInterior(playerid));
return 1;
}
...
pawn Код:
public OnVehicleDeath(vehicleid, killerid)
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(TmpVehicle[i] == vehicleid && vehicleid != INVALID_VEHICLE_ID)
{
DestroyVehicle(TmpVehicle[i]);
TmpVehicle[i] = INVALID_VEHICLE_ID;
}
}
return 1;
}

