if(strcmp(cmd, "/v", true) == 0) { if(PlayerInfo[playerid][pAdmin] < 2) return DenyMessage(playerid, 2); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v [carid] [color] [color]"); new car; car = strval(tmp); if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, "Vehicle Model can't be below 400 or above 611 !"); return 1; } tmp = strtok(cmdtext, idx); new color1; color1 = strval(tmp); if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_WHITE, "Color Number can't be below 0 or above 126 !"); return 1; } tmp = strtok(cmdtext, idx); new color2; color2 = strval(tmp); if(color2 < 0 || color2 > 126) return SendClientMessage(playerid, COLOR_WHITE, "Color Number can't be below 0 or above 126 !"); new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); CreateVehicle(car, X,Y+2,Z, 0.0, color1, color2, 1500000); SetVehicleVirtualWorld(car, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(car, GetPlayerInterior(playerid)); return 1; }
if(strcmp(cmd, "/desveh", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] > 4) { new vehid; tmp = strtok(cmdtext, idx); vehid = strval(tmp); DestroyVehicle(vehid); } } return 1; }
new TmpVehicle[MAX_PLAYERS];
...
if(strcmp(cmd, "/v", true) == 0)
{
if(PlayerInfo[playerid][pAdmin] < 2) return DenyMessage(playerid, 2);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v [carid] [color] [color]");
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, "Vehicle Model can't be below 400 or above 611 !"); return 1; }
tmp = strtok(cmdtext, idx);
new color1;
color1 = strval(tmp);
if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_WHITE, "Color Number can't be below 0 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
new color2;
color2 = strval(tmp);
if(color2 < 0 || color2 > 126) return SendClientMessage(playerid, COLOR_WHITE, "Color Number can't be below 0 or above 126 !");
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
TmpVehicle[playerid] = CreateVehicle(car, X,Y+2,Z, 0.0, color1, color2, 1500000);
SetVehicleVirtualWorld(TmpVehicle[playerid], GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(TmpVehicle[playerid], GetPlayerInterior(playerid));
return 1;
}
...
public OnVehicleDeath(vehicleid, killerid)
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(TmpVehicle[i] == vehicleid && vehicleid != INVALID_VEHICLE_ID)
{
DestroyVehicle(TmpVehicle[i]);
TmpVehicle[i] = INVALID_VEHICLE_ID;
}
}
return 1;
}
Originally Posted by Jonny_
thanks but do you as so know how to delete it after 1 min
|
public OnVehicleDeath(vehicleid, killerid)
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(TmpVehicle[i] == vehicleid && vehicleid != INVALID_VEHICLE_ID)
{
SetTimerEx("DestroyIt", 60000, true, "d", vehicleid);
}
}
return 1;
}
forward DestroyIt(vehicleid);
public DestroyIt(vehicleid)
{
DestroyVehicle(vehicleid);
return 1;
}
Originally Posted by Jonny_
sozz i did not explean it
i mean one minet ater not useing it so if it does not blow up it will delete after 1 min of not being in it |
TmpVehicle[playerid] = CreateVehicle(car, X,Y+2,Z, 0.0, color1, color2, 1500000); // change 1500000 to 1
Originally Posted by Jonny_
cant you just put it all together
|
TmpVehicle[playerid] = CreateVehicle(car, X,Y+2,Z, 0.0, color1, color2, 0);