13.02.2010, 11:27
Now i dont need it because I have found it
Код:
stock GetAngleToXY(Float:X, Float:Y, Float:CurrentX, Float:CurrentY, &Float:Angle) { Angle = atan2(Y-CurrentY, X-CurrentX); Angle = floatsub(Angle, 90.0); if(Angle < 0.0) Angle = floatadd(Angle, 360.0); }