07.02.2010, 20:09
Here is a simple example.
http://forum.sa-mp.com/index.php?top...4003#msg904003
Or you can use a full area check system, see sig.
Then just disable weapons when players are in the area.
http://forum.sa-mp.com/index.php?top...4003#msg904003
Or you can use a full area check system, see sig.
Then just disable weapons when players are in the area.