01.02.2010, 17:46
https://sampwiki.blast.hk/wiki/OnPlayerPrivmsg has been depricated in 0.3.
You have to create a pm system(from same link), then you can insert a printf statement,
Or if you look through one of the existing ones you will find examples:
http://forum.sa-mp.com/index.php?topic=74021.0
You have to create a pm system(from same link), then you can insert a printf statement,
pawn Код:
if(!strcmp("/pm", cmdtext, true))
{
tmp = strtok(cmdtext,idx);
if(!strlen(tmp)) return SendClientMessage(playerid,0xFF0000FF,"USAGE: /PM (id) (message)");
new id = strval(tmp);
gMessage = strrest(cmdtext,idx);
if(!strlen(gMessage)) return SendClientMessage(playerid,0xFF0000FF,"Usage: /pm (id) (message)");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid,0xFF0000FF,"/pm :Invalid ID");
GetPlayerName(id,iName,sizeof(iName));
GetPlayerName(playerid,pName,sizeof(pName));
format(Message,sizeof(Message),">> %s(%i): %s",iName,id,gMessage);
SendClientMessage(playerid,0xFFD720FF,Message);
format(Message,sizeof(Message),"** %s(%i): %s",pName,playerid,gMessage);
SendClientMessage(id,0xFFD720FF,Message);
//Here it logs to your server output, this us just an example, you can also write to file etc
printf("%s(%i)->%s(%i): %s", pName, playerid, iName, id, gMessage);
PlayerPlaySound(id,1085,0.0,0.0,0.0);
return 1;
}
http://forum.sa-mp.com/index.php?topic=74021.0

