if(!strcmp("/pm", cmdtext, true))
{
tmp = strtok(cmdtext,idx);
if(!strlen(tmp)) return SendClientMessage(playerid,0xFF0000FF,"USAGE: /PM (id) (message)");
new id = strval(tmp);
gMessage = strrest(cmdtext,idx);
if(!strlen(gMessage)) return SendClientMessage(playerid,0xFF0000FF,"Usage: /pm (id) (message)");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid,0xFF0000FF,"/pm :Invalid ID");
GetPlayerName(id,iName,sizeof(iName));
GetPlayerName(playerid,pName,sizeof(pName));
format(Message,sizeof(Message),">> %s(%i): %s",iName,id,gMessage);
SendClientMessage(playerid,0xFFD720FF,Message);
format(Message,sizeof(Message),"** %s(%i): %s",pName,playerid,gMessage);
SendClientMessage(id,0xFFD720FF,Message);
//Here it logs to your server output, this us just an example, you can also write to file etc
printf("%s(%i)->%s(%i): %s", pName, playerid, iName, id, gMessage);
PlayerPlaySound(id,1085,0.0,0.0,0.0);
return 1;
}
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Originally Posted by ray187
You know that your code doesn`t work at all if he`s not using the same GM (edit) as you do?
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