[HELP]LOGIN and Register dialog buged
#1

Ok when i do /register and pass its works ok the login dialog pops and says to login and i put pass and dat works too
But when i log off and login back again to the account i registerd it says to register again thats a serious bug heres my codes
Код:
 public OnPlayerRequestClass(playerid, classid)
{
	new string[128];
	PlayerPlaySound(playerid, 1068, 0.0, 0.0, 0.0);
	PlayerInfo[playerid][pModel] = Peds[classid][0];

	if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1)
	{
		ClearChatbox(playerid, 10);
		format(string, sizeof(string), "Welcome to Raven City Roleplay, running %s", SCRIPT_VERSION);
		SendClientMessage(playerid, COLOR_YELLOW, string);
		SendClientMessage(playerid, COLOR_YELLOW2, " ");
				if (gPlayerAccount[playerid] != 0)
		{
			new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"Welcome, %s\nThat nick is registered.\nYou can now login:",loginname);
			ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
 			SendClientMessage(playerid, COLOR_WHITE, "You'll be kicked in 5mins if you won't login !");

			
			

		}
		else
		{
			SendClientMessage(playerid, COLOR_LIGHTRED, "______________________________________________________");
		  SendClientMessage(playerid,COLOR_WHITE,"Welcome to Raven City RolePlay");
		  SendClientMessage(playerid,COLOR_WHITE,"Please register by typing /register [password]");
		}
	    SetPlayerPos(playerid, 391.1137,-2072.9429,7.8359);
			SetPlayerCameraPos(playerid,1048.6666,-1582.2695,69.5908);
			SetPlayerCameraLookAt(playerid,1048.6666,-1582.2695,69.5908);
		//PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0);
		PlayerInfo[playerid][pModel] = Peds[classid][0];
		SetPlayerTeamFromClass(playerid,classid);
	}
	else SpawnPlayer(playerid);
	return true;

 	/*if (classid == 1)
	{
			format(string, sizeof(string), "~y~> ~p~Police Chief ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 2)
	{
			format(string, sizeof(string), "~y~> ~p~FBI/ATF Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 3)
	{
			format(string, sizeof(string), "~y~> ~p~National Guard General ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 4)
	{
			format(string, sizeof(string), "~y~> ~p~Fire/Ambulance Chief ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 5)
	{
			format(string, sizeof(string), "~y~> ~p~Espana Drogas Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 6)
	{
			format(string, sizeof(string), "~y~> ~p~Luciano Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 7)
	{
			format(string, sizeof(string), "~y~> ~p~Mayor ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 8)
	{
			format(string, sizeof(string), "~y~> ~p~Hitman Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 9)
	{
			format(string, sizeof(string), "~y~> ~p~News Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 10)
	{
			format(string, sizeof(string), "~y~> ~p~Taxi Cab Company Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 11)
	{
			format(string, sizeof(string), "~y~> ~p~License Faction Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 14)
	{
			format(string, sizeof(string), "~y~> ~p~Nortenos Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 15)
	{
			format(string, sizeof(string), "~y~> ~p~Grove Street Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 16)
	{
			format(string, sizeof(string), "~y~> ~p~Jefferson Saints Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else
	{
		format(string, sizeof(string), "~y~> ~g~Civilian ~y~<");
		GameTextForPlayer(playerid,string,3500,6);
	}
	SetPlayerTeamFromClass(playerid,classid);
	SetupPlayerForClassSelection(playerid);
	return 1;*/

}/code]

Код:
public OtherTimer()
{
  new Float:maxspeed = 175.0;
  new plname[MAX_PLAYER_NAME];
	new string[256];
	new Float:oldposx, Float:oldposy, Float:oldposz;
  for(new i = 0; i < MAX_PLAYERS; i++)
	{
	 if(IsPlayerConnected(i))
	  {
	    if (GetPlayerState(i) == 1) CheckForWalkingTeleport(i); // IF THE PLAYER IS IN A TELEPORT ZONE, TELEPORT THEM
	    new vehicleid = GetPlayerVehicleID(i);
      if(SafeTime[i] > 0)
			{
				SafeTime[i]--;
			}
			if(SafeTime[i] == 1)
			{
				if(gPlayerAccount[i] == 1 && gPlayerLogged[i] == 0)
				{
  				new loginname[64];
					new loginstring[128];
					GetPlayerName(i,loginname,64);
					format(loginstring,sizeof(loginstring),"Welcome, %s\nYou can now login:",loginname);
					ShowPlayerDialog(i,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
				}
			}
Код:
public OnPlayerRegister(playerid, password[])
{    if(IsPlayerConnected(playerid))

	{
		  new string3[64];
			new playername3[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername3, sizeof(playername3));
			format(string3, sizeof(string3), "users/%s.ini", playername3);
			new File: hFile = fopen(string3, io_write);
			if (hFile)
			{
			  strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
			  new var[64];
				format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
				PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
				format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
				format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
				format(var, 64, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
				format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
				format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
				format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
				format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
				format(var, 64, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
				format(var, 64, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
				format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
				format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
				format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
				format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
				format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
				format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
				format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
				format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
				format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
				format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
				format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
				format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
				format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
				format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
				format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
				format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
				format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
				format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
				format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
				format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
				format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
				format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
				format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
				format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
				format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
				format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
				format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
				format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
				format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
				format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
				format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
				format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
				format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
				format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
				format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
				format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
				format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
				format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
				format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
	      GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
				format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
				format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
				format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
				format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
				format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
				format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
				format(var, 64, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
				format(var, 64, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
				format(var, 64, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
				format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
				if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
				{
				  PlayerInfo[playerid][pPos_x] = 1684.9;
					PlayerInfo[playerid][pPos_y] = -2244.5;
					PlayerInfo[playerid][pPos_z] = 13.5;
				}
				if(Spectate[playerid] != 255)
				{
					PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
					PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
					PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
					PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
					PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
				}
				format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
				format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
				format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
				format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
        format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
				format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
				format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
				format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
				format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
				format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
				format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var);
				format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var);
				format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
				format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
				format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
				format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
				format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
				format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
				format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
				format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
				format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
				format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
				format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var);
				format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
				format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
				format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
				format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var);
  			format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var);
				format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var);
				format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var);
				format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var);
				format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var);
				format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var);
				format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var);
				format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var);
				format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var);
				format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var);
				format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
				format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
				format(var, 64, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
				format(var, 64, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
				format(var, 64, "InvWeapon3=%d\n",PlayerInfo[playerid][pInvWeapon3]);fwrite(hFile, var);
				format(var, 64, "InvAmmo3=%d\n",PlayerInfo[playerid][pInvAmmo3]);fwrite(hFile, var);
				format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var);
				format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var);
				format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);
				format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
				format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
				format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
				format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
				format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
				format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
				format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
				format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
				format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
			  fclose(hFile);
			new loginstring[128];
				new loginname[64];
				GetPlayerName(playerid,loginname,sizeof(loginname));
				format(loginstring,sizeof(loginstring),"Welcome, %s To Raven City RolePlay]\nYou can now login:",loginname);
				ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
			}
	}
	return 1;
}
Код:
 fclose(UserFile);//close the file after everything has been read in the while
		}
		else
		{
			new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"WRONG PASSWORD\nPlease enter the correct password:",loginname);
			ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
	    fclose(UserFile);
	    gPlayerLogTries[playerid] += 1;
	    if(gPlayerLogTries[playerid] == 4) { Kick(playerid); }
	    return 1;
		}
The last coord is from OnPlayerlogin
Reply


Messages In This Thread
[HELP]LOGIN and Register dialog buged - by Lilcuete - 09.01.2010, 20:53
Re: [HELP]LOGIN and Register dialog buged - by Lilcuete - 09.01.2010, 20:58
Re: [HELP]LOGIN and Register dialog buged - by Lilcuete - 09.01.2010, 21:24
Re: [HELP]LOGIN and Register dialog buged - by Lilcuete - 09.01.2010, 22:18
Re: [HELP]LOGIN and Register dialog buged - by Lilcuete - 09.01.2010, 23:27
Re: [HELP]LOGIN and Register dialog buged - by KnooL - 09.01.2010, 23:28
Re: [HELP]LOGIN and Register dialog buged - by patchkinson - 09.01.2010, 23:29
Re: [HELP]LOGIN and Register dialog buged - by Lilcuete - 09.01.2010, 23:31
Re: [HELP]LOGIN and Register dialog buged - by patchkinson - 09.01.2010, 23:33
Re: [HELP]LOGIN and Register dialog buged - by KnooL - 09.01.2010, 23:35

Forum Jump:


Users browsing this thread: 1 Guest(s)