public OnPlayerRequestClass(playerid, classid) { new string[128]; PlayerPlaySound(playerid, 1068, 0.0, 0.0, 0.0); PlayerInfo[playerid][pModel] = Peds[classid][0]; if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1) { ClearChatbox(playerid, 10); format(string, sizeof(string), "Welcome to Raven City Roleplay, running %s", SCRIPT_VERSION); SendClientMessage(playerid, COLOR_YELLOW, string); SendClientMessage(playerid, COLOR_YELLOW2, " "); if (gPlayerAccount[playerid] != 0) { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"Welcome, %s\nThat nick is registered.\nYou can now login:",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); SendClientMessage(playerid, COLOR_WHITE, "You'll be kicked in 5mins if you won't login !"); } else { SendClientMessage(playerid, COLOR_LIGHTRED, "______________________________________________________"); SendClientMessage(playerid,COLOR_WHITE,"Welcome to Raven City RolePlay"); SendClientMessage(playerid,COLOR_WHITE,"Please register by typing /register [password]"); } SetPlayerPos(playerid, 391.1137,-2072.9429,7.8359); SetPlayerCameraPos(playerid,1048.6666,-1582.2695,69.5908); SetPlayerCameraLookAt(playerid,1048.6666,-1582.2695,69.5908); //PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0); PlayerInfo[playerid][pModel] = Peds[classid][0]; SetPlayerTeamFromClass(playerid,classid); } else SpawnPlayer(playerid); return true; /*if (classid == 1) { format(string, sizeof(string), "~y~> ~p~Police Chief ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 2) { format(string, sizeof(string), "~y~> ~p~FBI/ATF Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 3) { format(string, sizeof(string), "~y~> ~p~National Guard General ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 4) { format(string, sizeof(string), "~y~> ~p~Fire/Ambulance Chief ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 5) { format(string, sizeof(string), "~y~> ~p~Espana Drogas Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 6) { format(string, sizeof(string), "~y~> ~p~Luciano Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 7) { format(string, sizeof(string), "~y~> ~p~Mayor ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 8) { format(string, sizeof(string), "~y~> ~p~Hitman Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 9) { format(string, sizeof(string), "~y~> ~p~News Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 10) { format(string, sizeof(string), "~y~> ~p~Taxi Cab Company Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 11) { format(string, sizeof(string), "~y~> ~p~License Faction Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 14) { format(string, sizeof(string), "~y~> ~p~Nortenos Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 15) { format(string, sizeof(string), "~y~> ~p~Grove Street Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 16) { format(string, sizeof(string), "~y~> ~p~Jefferson Saints Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } else { format(string, sizeof(string), "~y~> ~g~Civilian ~y~<"); GameTextForPlayer(playerid,string,3500,6); } SetPlayerTeamFromClass(playerid,classid); SetupPlayerForClassSelection(playerid); return 1;*/ }/code]Код:public OtherTimer() { new Float:maxspeed = 175.0; new plname[MAX_PLAYER_NAME]; new string[256]; new Float:oldposx, Float:oldposy, Float:oldposz; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if (GetPlayerState(i) == 1) CheckForWalkingTeleport(i); // IF THE PLAYER IS IN A TELEPORT ZONE, TELEPORT THEM new vehicleid = GetPlayerVehicleID(i); if(SafeTime[i] > 0) { SafeTime[i]--; } if(SafeTime[i] == 1) { if(gPlayerAccount[i] == 1 && gPlayerLogged[i] == 0) { new loginname[64]; new loginstring[128]; GetPlayerName(i,loginname,64); format(loginstring,sizeof(loginstring),"Welcome, %s\nYou can now login:",loginname); ShowPlayerDialog(i,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); } }Код:public OnPlayerRegister(playerid, password[]) { if(IsPlayerConnected(playerid)) { new string3[64]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "users/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255); new var[64]; format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 64, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var); format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 64, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var); format(var, 64, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 64, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var); format(var, 64, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var); format(var, 64, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var); format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var); format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1684.9; PlayerInfo[playerid][pPos_y] = -2244.5; PlayerInfo[playerid][pPos_z] = 13.5; } if(Spectate[playerid] != 255) { PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var); format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var); format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var); format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var); format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var); format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var); format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var); format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var); format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var); format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var); format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var); format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var); format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var); format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var); format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var); format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var); format(var, 64, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var); format(var, 64, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var); format(var, 64, "InvWeapon3=%d\n",PlayerInfo[playerid][pInvWeapon3]);fwrite(hFile, var); format(var, 64, "InvAmmo3=%d\n",PlayerInfo[playerid][pInvAmmo3]);fwrite(hFile, var); format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var); format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var); format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var); format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var); format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var); format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var); format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var); format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var); format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var); format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var); format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var); fclose(hFile); new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"Welcome, %s To Raven City RolePlay]\nYou can now login:",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); } } return 1; }The last coord is from OnPlayerloginКод:fclose(UserFile);//close the file after everything has been read in the while } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"WRONG PASSWORD\nPlease enter the correct password:",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); fclose(UserFile); gPlayerLogTries[playerid] += 1; if(gPlayerLogTries[playerid] == 4) { Kick(playerid); } return 1; }
if(response) { if(dialogid == 12346 || dialogid == 12347) { if(strlen(inputtext)) { new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); //Encrypt(tmppass); OnPlayerLogin(playerid,tmppass); } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"WRONG PASSWORD\nPlease enter the correct password:",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); gPlayerLogTries[playerid] += 1; if(gPlayerLogTries[playerid] == 5) { Kick(playerid); } } } } else { Kick(playerid); } return 1; }
Originally Posted by Lilcuete
BECAUSE No ones replying im getting fuckign tipped off i posted dis like in 2009 No one replyed
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