29.12.2009, 10:55
hmm.. playerid, in your macro, should be %1.. right?
#define GivePlayerHealth(%1,%2) SetPlayerHealth(%1,floatadd(GetHealth(%1),%2))
Alright, I fixed it
#define GivePlayerHealth(%1,%2) SetPlayerHealth(%1,floatadd(GetHealth(%1),%2))
Quote:
Originally Posted by [HUN
Epsilon ]
Quote:
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pawn Код:
new Float:phealth;
GetPlayerHealth(playerid, phealth);
if(phealth > 80) SetPlayerHealth(playerid, 100);
else SetPlayerHealth(playerid, phealth+20);