Flip by pressing key
#3

got these errors
Quote:

error 017: undefined symbol "strtok"
error 033: array must be indexed (variable "cmd")
warning 203: symbol is never used: "idx"
error 079: inconsistent return types (array & non-array)
warning 217: loose indentation
error 079: inconsistent return types (array & non-array)
warning 217: loose indentation
error 029: invalid expression, assumed zero
error 017: undefined symbol "strtok"
error 029: invalid expression, assumed zero
fatal error 107: too many error messages on one line

The full Public

Quote:

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if (newkeys & KEY_SUBMISSION)
{
new Float:vx, Float:vy, Float:vz;

GetVehicleVelocity(GetPlayerVehicleID(playerid), vx, vy, vz);

if (floatabs(vx) < 3 && floatabs(vy) < 3 && floatabs(vz) < 3)
{
SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * SpeedBoostMultiplier[playerid], vy * SpeedBoostMultiplier[playerid], vz * SpeedBoostMultiplier[playerid]);
}

return 1;
}
}
if(newkeys & KEY_JUMP && IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerInAnyVehicle(playerid)) {
new VehicleID, Float:X, Float:Y, Float:Z, Float:Angle; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid);
GetVehicleZAngle(VehicleID, Angle); SetVehiclePos(VehicleID, X, Y, Z); SetVehicleZAngle(VehicleID, Angle); SetVehicleHealth(VehicleID,1000.0);
}
return 1;
}

Reply


Messages In This Thread
Flip by pressing key - by Drake_Peck - 23.12.2009, 08:06
Re: Flip by pressing key - by Doppeyy - 23.12.2009, 08:09
Re: Flip by pressing key - by Drake_Peck - 23.12.2009, 08:18
Re: Flip by pressing key - by Doppeyy - 23.12.2009, 08:22
Re: Flip by pressing key - by Drake_Peck - 23.12.2009, 08:27
Re: Flip by pressing key - by Doppeyy - 23.12.2009, 08:31

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