if (strcmp(cmdtext, "/flip", true) == 0) if(IsPlayerInAnyVehicle(playerid)) { new VehicleID, Float:X, Float:Y, Float:Z, Float:Angle; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid); GetVehicleZAngle(VehicleID, Angle); SetVehiclePos(VehicleID, X, Y, Z); SetVehicleZAngle(VehicleID, Angle); SetVehicleHealth(VehicleID,1000.0); return SendClientMessage(playerid, 0x9ACD32AA,"Hui..."); } |
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & THE_KEY && IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerInAnyVehicle(playerid)) {
new VehicleID, Float:X, Float:Y, Float:Z, Float:Angle; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid);
GetVehicleZAngle(VehicleID, Angle); SetVehiclePos(VehicleID, X, Y, Z); SetVehicleZAngle(VehicleID, Angle); SetVehicleHealth(VehicleID,1000.0);
}
return 1;
}
error 017: undefined symbol "strtok" error 033: array must be indexed (variable "cmd") warning 203: symbol is never used: "idx" error 079: inconsistent return types (array & non-array) warning 217: loose indentation error 079: inconsistent return types (array & non-array) warning 217: loose indentation error 029: invalid expression, assumed zero error 017: undefined symbol "strtok" error 029: invalid expression, assumed zero fatal error 107: too many error messages on one line |
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if (newkeys & KEY_SUBMISSION) { new Float:vx, Float:vy, Float:vz; GetVehicleVelocity(GetPlayerVehicleID(playerid), vx, vy, vz); if (floatabs(vx) < 3 && floatabs(vy) < 3 && floatabs(vz) < 3) { SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * SpeedBoostMultiplier[playerid], vy * SpeedBoostMultiplier[playerid], vz * SpeedBoostMultiplier[playerid]); } return 1; } } if(newkeys & KEY_JUMP && IsPlayerInAnyVehicle(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { new VehicleID, Float:X, Float:Y, Float:Z, Float:Angle; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid); GetVehicleZAngle(VehicleID, Angle); SetVehiclePos(VehicleID, X, Y, Z); SetVehicleZAngle(VehicleID, Angle); SetVehicleHealth(VehicleID,1000.0); } return 1; } |