[Solved] id 0 issue
#6

also can u help me with another problem of mine?
ok here it is: i have timers for npc 4 rc tanks right? what the timers do is creates explosions in front my 4 rc tanks. but the explosions r only creating for the ID 0 which is my barron. any solution?
Here is my code:

oh btw the 2 Bandits r tanks as well
Код:
#include <a_samp>
#include <a_npc>
#define FILTERSCRIPT
new Barronr1;
new Barronr2;
new Banditr1;
new Banditr2;
new Goblinr1;
new Goblinr2;
new Raiderr1;
new Raiderr2;
new Tankr1;
new Tankr2;
public OnFilterScriptInit(){
	print(" _______________________________");
	print("| LOADING...          |");
	print("| RC BOTS           |");
	print("| By Troy Version 1.00     |");
	print("|_______________________________|");
	ConnectNPC("Barrond1","Barron1");
	ConnectNPC("Barrond2","Barron2");
	ConnectNPC("Banditd1","Bandit1");
	ConnectNPC("Banditd2","Bandit2");
	ConnectNPC("Goblind1","Goblin1");
	ConnectNPC("Goblind2","Goblin2");
	ConnectNPC("Raiderd1","Raider1");
	ConnectNPC("Raiderd2","Raider2");
	ConnectNPC("Tankd1","Tank1");
	ConnectNPC("Tankd2","Tank2");
	Barronr1 = CreateVehicle(464,-1004.2155,994.8294,1411.7723,205.4225,1,1,1);
	Barronr2 = CreateVehicle(464,-1004.2155,994.8294,1411.7723,205.4225,1,1,1);
	Banditr1 = CreateVehicle(564,-1004.2155,994.8294,1411.7723,205.4225,1,1,1);
	Banditr2 = CreateVehicle(564,-1004.2155,994.8294,1411.7723,205.4225,1,1,1);
	Goblinr1 = CreateVehicle(501,-1004.2155,994.8294,1411.7723,205.4225,1,1,1);
	Goblinr2 = CreateVehicle(501,-1004.2155,994.8294,1411.7723,205.4225,1,1,1);
	Raiderr1 = CreateVehicle(465,-1004.2155,994.8294,1411.7723,205.4225,1,1,1);
	Raiderr2 = CreateVehicle(465,-1004.2155,994.8294,1411.7723,205.4225,1,1,1);
	Tankr1 = CreateVehicle(564,-1004.2155,994.8294,1411.7723,205.4225,1,1,1);
	Tankr2 = CreateVehicle(564,-1004.2155,994.8294,1411.7723,205.4225,1,1,1);
	LinkVehicleToInterior(Barronr1, 10);
	LinkVehicleToInterior(Barronr2, 10);
	LinkVehicleToInterior(Banditr1, 10);
	LinkVehicleToInterior(Banditr2, 10);
	LinkVehicleToInterior(Goblinr1, 10);
	LinkVehicleToInterior(Goblinr2, 10);
	LinkVehicleToInterior(Raiderr1, 10);
	LinkVehicleToInterior(Raiderr2, 10);
	LinkVehicleToInterior(Tankr1, 10);
	LinkVehicleToInterior(Tankr2, 10);
	}
	public OnPlayerSpawn(playerid)
	{
	if(IsPlayerNPC(playerid))
  {
	new npcname[MAX_PLAYER_NAME];
 	GetPlayerName(playerid, npcname, sizeof(npcname));

	if(!strcmp(npcname,"Barrond1",true)) {
 	PutPlayerInVehicle(playerid, Barronr1, 0);
 	LinkVehicleToInterior(Barronr1, 10);
 	SetPlayerColor(playerid,0xFF000050);
  SetPlayerSkin(playerid,287);
  return 1;
  }

 	if(!strcmp(npcname,"Barrond2",true)) {
 	PutPlayerInVehicle(playerid, Barronr2, 0);
	LinkVehicleToInterior(Barronr2, 10);
	SetPlayerColor(playerid,0xFF000050);
  SetPlayerSkin(playerid,287);
  return 1;
  }

 	if(!strcmp(npcname,"Banditd1",true)) {
 	PutPlayerInVehicle(playerid, Banditr1, 0);
 	SetPlayerColor(playerid,0xFF000050);
 	LinkVehicleToInterior(Banditr1, 10);
	SetPlayerColor(playerid,0xFF000050);
  SetPlayerSkin(playerid,287);
	SetTimer("exploding1",5000,true);
 	return 1;
  }

 	if(!strcmp(npcname,"Banditd2",true)) {
 	PutPlayerInVehicle(playerid, Banditr2, 0);
 	LinkVehicleToInterior(Banditr2, 10);
	SetPlayerColor(playerid,0xFF000050);
  SetPlayerSkin(playerid,287);
	SetTimer("exploding2",5000,true);
 	return 1;
  }

 	if(!strcmp(npcname,"Goblind1",true)) {
 	PutPlayerInVehicle(playerid, Goblinr1, 0);
 	LinkVehicleToInterior(Goblinr1, 10);
	SetPlayerColor(playerid,0xFF000050);
  SetPlayerSkin(playerid,287);
  return 1;
  }

 	if(!strcmp(npcname,"Goblind2",true)) {
 	PutPlayerInVehicle(playerid, Goblinr2, 0);
	LinkVehicleToInterior(Goblinr2, 10);
	SetPlayerColor(playerid,0xFF000050);
  SetPlayerSkin(playerid,287);
  return 1;
  }

 	if(!strcmp(npcname,"Raiderd1",true)) {
 	PutPlayerInVehicle(playerid, Raiderr1, 0);
 	LinkVehicleToInterior(Raiderr1, 10);
	SetPlayerColor(playerid,0xFF000050);
  SetPlayerSkin(playerid,287);
  return 1;
  }

 	if(!strcmp(npcname,"Raiderd2",true)) {
 	PutPlayerInVehicle(playerid, Raiderr2, 0);
	LinkVehicleToInterior(Raiderr2, 10);
	SetPlayerColor(playerid,0xFF000050);
  SetPlayerSkin(playerid,287);
  return 1;
  }

	if(!strcmp(npcname,"Tankd1",true)) {
 	PutPlayerInVehicle(playerid, Tankr1, 0);
 	LinkVehicleToInterior(Tankr1, 10);
 	SetPlayerColor(playerid,0xFF000050);
  SetPlayerSkin(playerid,287);
	SetTimer("exploding3",5000,true);
 	return 1;
  }

 	if(!strcmp(npcname,"Tankd2",true)) {
 	PutPlayerInVehicle(playerid, Tankr2, 0);
	LinkVehicleToInterior(Tankr1, 10);
	SetPlayerColor(playerid,0xFF000050);
  SetPlayerSkin(playerid,287);
	SetTimer("exploding4",5000,true);
 	return 1;
  }
  return 1;
  }
	return 1;
	}
forward exploding1(playerid);
public exploding1(playerid){
	new Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:az;
	GetPlayerPos(playerid,x,y,z);
	GetVehicleZAngle(GetPlayerVehicleID(playerid), az);
	x2 = x + (15 * floatsin(-az+5, degrees));
	y2 = y + (30 * floatcos(-az+5, degrees));
	CreateExplosion(x2,y2,z,3,4.0);
	return 1;}
forward exploding2(playerid);
public exploding2(playerid){
	new Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:az;
	GetPlayerPos(playerid,x,y,z);
	GetVehicleZAngle(GetPlayerVehicleID(playerid), az);
	x2 = x + (15 * floatsin(-az+5, degrees));
	y2 = y + (30 * floatcos(-az+5, degrees));
	CreateExplosion(x2,y2,z,3,4.0);
	return 1;}
	forward exploding3(playerid);
public exploding3(playerid){
	new Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:az;
	GetPlayerPos(playerid,x,y,z);
	GetVehicleZAngle(GetPlayerVehicleID(playerid), az);
	x2 = x + (15 * floatsin(-az+5, degrees));
	y2 = y + (30 * floatcos(-az+5, degrees));
	CreateExplosion(x2,y2,z,3,4.0);
	return 1;}
	forward exploding4(playerid);
public exploding4(playerid){
	new Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:az;
	GetPlayerPos(playerid,x,y,z);
	GetVehicleZAngle(GetPlayerVehicleID(playerid), az);
	x2 = x + (15 * floatsin(-az+5, degrees));
	y2 = y + (30 * floatcos(-az+5, degrees));
	CreateExplosion(x2,y2,z,3,4.0);
	return 1;}
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Messages In This Thread
[Solved] id 0 issue - by troy52192 - 09.11.2009, 05:05
Re: id 0 issue - by MenaceX^ - 09.11.2009, 05:27
Re: id 0 issue - by troy52192 - 09.11.2009, 13:57
Re: id 0 issue - by MenaceX^ - 09.11.2009, 14:14
Re: id 0 issue - by troy52192 - 09.11.2009, 14:23
Re: id 0 issue - by troy52192 - 09.11.2009, 14:34
Re: id 0 issue - by Daren_Jacobson - 09.11.2009, 19:12
Re: id 0 issue - by retart441 - 09.11.2009, 19:46
Re: id 0 issue - by Djiango - 09.11.2009, 20:48

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