#include <a_samp> #define deathpoint1 (324) new IsPlayerDead[MAX_PLAYERS]; new Float:xpos1, Float:ypos1, Float:zpos1; new Float:Anglepos1; new mycarid; new Float:vzrot; public OnPlayerDeath(playerid, killerid, reason) { IsPlayerDead[playerid]=1; if(IsPlayerDead[playerid]==1) { GetPlayerFacingAngle(playerid, Anglepos1); GetPlayerPos(playerid,xpos1,ypos1,zpos1); mycarid=GetPlayerVehicleID(playerid); GetVehiclePos(playerid,xpos1,ypos1,zpos1); GetVehicleZAngle(mycarid, vzrot); return 1; } return 1; } public OnPlayerSpawn(playerid) { if(IsPlayerDead[playerid]==1) { ShowPlayerDialog(playerid, deathpoint1, DIALOG_STYLE_MSGBOX, "Question", "Do you want to Spawn back to where you died?", "yes", "no"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid == deathpoint1) { if (response == 1) { if(IsPlayerDead[playerid]==1) { SetPlayerFacingAngle( playerid, Anglepos1); SetPlayerPos(playerid, xpos1, ypos1, zpos1); SetVehiclePos(mycarid,xpos1,ypos1,zpos1); SetVehicleZAngle(mycarid, vzrot); PutPlayerInVehicle(playerid, mycarid, 0); SendClientMessage(playerid, 0xFFFFFFFF, "You have Teleported Where You Died"); }} else { SendClientMessage(playerid, 0xFFFFFFFF, "You Cancelled"); } return 1; } return 1; }
new
 Float:xpos1[MAX_PLAYERS],
 Float:ypos1[MAX_PLAYERS],
 Float:zpos1[MAX_PLAYERS];
#include <a_samp> #include <a_npc> #define FILTERSCRIPT new Barronr1; new Barronr2; new Banditr1; new Banditr2; new Goblinr1; new Goblinr2; new Raiderr1; new Raiderr2; new Tankr1; new Tankr2; public OnFilterScriptInit(){ print(" _______________________________"); print("| LOADING... |"); print("| RC BOTS |"); print("| By Troy Version 1.00 |"); print("|_______________________________|"); ConnectNPC("Barrond1","Barron1"); ConnectNPC("Barrond2","Barron2"); ConnectNPC("Banditd1","Bandit1"); ConnectNPC("Banditd2","Bandit2"); ConnectNPC("Goblind1","Goblin1"); ConnectNPC("Goblind2","Goblin2"); ConnectNPC("Raiderd1","Raider1"); ConnectNPC("Raiderd2","Raider2"); ConnectNPC("Tankd1","Tank1"); ConnectNPC("Tankd2","Tank2"); Barronr1 = CreateVehicle(464,-1004.2155,994.8294,1411.7723,205.4225,1,1,1); Barronr2 = CreateVehicle(464,-1004.2155,994.8294,1411.7723,205.4225,1,1,1); Banditr1 = CreateVehicle(564,-1004.2155,994.8294,1411.7723,205.4225,1,1,1); Banditr2 = CreateVehicle(564,-1004.2155,994.8294,1411.7723,205.4225,1,1,1); Goblinr1 = CreateVehicle(501,-1004.2155,994.8294,1411.7723,205.4225,1,1,1); Goblinr2 = CreateVehicle(501,-1004.2155,994.8294,1411.7723,205.4225,1,1,1); Raiderr1 = CreateVehicle(465,-1004.2155,994.8294,1411.7723,205.4225,1,1,1); Raiderr2 = CreateVehicle(465,-1004.2155,994.8294,1411.7723,205.4225,1,1,1); Tankr1 = CreateVehicle(564,-1004.2155,994.8294,1411.7723,205.4225,1,1,1); Tankr2 = CreateVehicle(564,-1004.2155,994.8294,1411.7723,205.4225,1,1,1); LinkVehicleToInterior(Barronr1, 10); LinkVehicleToInterior(Barronr2, 10); LinkVehicleToInterior(Banditr1, 10); LinkVehicleToInterior(Banditr2, 10); LinkVehicleToInterior(Goblinr1, 10); LinkVehicleToInterior(Goblinr2, 10); LinkVehicleToInterior(Raiderr1, 10); LinkVehicleToInterior(Raiderr2, 10); LinkVehicleToInterior(Tankr1, 10); LinkVehicleToInterior(Tankr2, 10); } public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); if(!strcmp(npcname,"Barrond1",true)) { PutPlayerInVehicle(playerid, Barronr1, 0); LinkVehicleToInterior(Barronr1, 10); SetPlayerColor(playerid,0xFF000050); SetPlayerSkin(playerid,287); return 1; } if(!strcmp(npcname,"Barrond2",true)) { PutPlayerInVehicle(playerid, Barronr2, 0); LinkVehicleToInterior(Barronr2, 10); SetPlayerColor(playerid,0xFF000050); SetPlayerSkin(playerid,287); return 1; } if(!strcmp(npcname,"Banditd1",true)) { PutPlayerInVehicle(playerid, Banditr1, 0); SetPlayerColor(playerid,0xFF000050); LinkVehicleToInterior(Banditr1, 10); SetPlayerColor(playerid,0xFF000050); SetPlayerSkin(playerid,287); SetTimer("exploding1",5000,true); return 1; } if(!strcmp(npcname,"Banditd2",true)) { PutPlayerInVehicle(playerid, Banditr2, 0); LinkVehicleToInterior(Banditr2, 10); SetPlayerColor(playerid,0xFF000050); SetPlayerSkin(playerid,287); SetTimer("exploding2",5000,true); return 1; } if(!strcmp(npcname,"Goblind1",true)) { PutPlayerInVehicle(playerid, Goblinr1, 0); LinkVehicleToInterior(Goblinr1, 10); SetPlayerColor(playerid,0xFF000050); SetPlayerSkin(playerid,287); return 1; } if(!strcmp(npcname,"Goblind2",true)) { PutPlayerInVehicle(playerid, Goblinr2, 0); LinkVehicleToInterior(Goblinr2, 10); SetPlayerColor(playerid,0xFF000050); SetPlayerSkin(playerid,287); return 1; } if(!strcmp(npcname,"Raiderd1",true)) { PutPlayerInVehicle(playerid, Raiderr1, 0); LinkVehicleToInterior(Raiderr1, 10); SetPlayerColor(playerid,0xFF000050); SetPlayerSkin(playerid,287); return 1; } if(!strcmp(npcname,"Raiderd2",true)) { PutPlayerInVehicle(playerid, Raiderr2, 0); LinkVehicleToInterior(Raiderr2, 10); SetPlayerColor(playerid,0xFF000050); SetPlayerSkin(playerid,287); return 1; } if(!strcmp(npcname,"Tankd1",true)) { PutPlayerInVehicle(playerid, Tankr1, 0); LinkVehicleToInterior(Tankr1, 10); SetPlayerColor(playerid,0xFF000050); SetPlayerSkin(playerid,287); SetTimer("exploding3",5000,true); return 1; } if(!strcmp(npcname,"Tankd2",true)) { PutPlayerInVehicle(playerid, Tankr2, 0); LinkVehicleToInterior(Tankr1, 10); SetPlayerColor(playerid,0xFF000050); SetPlayerSkin(playerid,287); SetTimer("exploding4",5000,true); return 1; } return 1; } return 1; } forward exploding1(playerid); public exploding1(playerid){ new Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:az; GetPlayerPos(playerid,x,y,z); GetVehicleZAngle(GetPlayerVehicleID(playerid), az); x2 = x + (15 * floatsin(-az+5, degrees)); y2 = y + (30 * floatcos(-az+5, degrees)); CreateExplosion(x2,y2,z,3,4.0); return 1;} forward exploding2(playerid); public exploding2(playerid){ new Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:az; GetPlayerPos(playerid,x,y,z); GetVehicleZAngle(GetPlayerVehicleID(playerid), az); x2 = x + (15 * floatsin(-az+5, degrees)); y2 = y + (30 * floatcos(-az+5, degrees)); CreateExplosion(x2,y2,z,3,4.0); return 1;} forward exploding3(playerid); public exploding3(playerid){ new Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:az; GetPlayerPos(playerid,x,y,z); GetVehicleZAngle(GetPlayerVehicleID(playerid), az); x2 = x + (15 * floatsin(-az+5, degrees)); y2 = y + (30 * floatcos(-az+5, degrees)); CreateExplosion(x2,y2,z,3,4.0); return 1;} forward exploding4(playerid); public exploding4(playerid){ new Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:az; GetPlayerPos(playerid,x,y,z); GetVehicleZAngle(GetPlayerVehicleID(playerid), az); x2 = x + (15 * floatsin(-az+5, degrees)); y2 = y + (30 * floatcos(-az+5, degrees)); CreateExplosion(x2,y2,z,3,4.0); return 1;}
IsPlayerDead[playerid]=1;
if(IsPlayerDead[playerid]==1)
Originally Posted by troy52192
also can u help me with another problem of mine?
ok here it is: i have timers for npc 4 rc tanks right? what the timers do is creates explosions in front my 4 rc tanks. but the explosions r only creating for the ID 0 which is my barron. any solution? Here is my code: oh btw the 2 Bandits r tanks as well |