NPC doesn't move:S
#4

Quote:
Originally Posted by Nomis3
Code:
#define RECORDING "nomis01" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.

#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);

#if RECORDING_TYPE == 1
  public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
  public OnNPCExitVehicle() StopRecordingPlayback();
#else
  public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
Code:
#pragma tabsize 0
#include <a_samp>

new plane; //Global variable!

public OnFilterScriptInit()
{
  ConnectNPC("driver","nrg");
  plane = CreateVehicle(519, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
  return 1;
}
public OnPlayerSpawn(playerid)
{
  if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
  {
    new npcname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
    if(!strcmp(npcname, "driver", true)) //Checking if the NPC's name is MyFirstNPC
    {
      PutPlayerInVehicle(playerid, plane, 0); //Putting the NPC into the vehicle we created for it.
    }
    return 1;
  }
  //Other stuff for normal players goes here!
  return 1;
}
Thanks for helping, Sorry for my bad English

Nomis
You have on #define RECORDING "nomis01" and in ConnectNPC("driver","nrg");

The name on #define RECORDING has to be the same on ConnectNPC.

E.g.
#define RECORDING "mynpc" //This is the filename of your recording without the extension.

ConnectNPC("MyFirstNPC","mynpc");

Where you have nrg you should replace for nomis01, if nomis01 is your .rec

Can you understand?
Reply


Messages In This Thread
NPC doesn't move:S - by Nomis3 - 10.10.2009, 14:09
Re: NPC doesn't move:S - by gemadon - 10.10.2009, 14:11
Re: NPC doesn't move:S - by V1ceC1ty - 10.10.2009, 16:18
Re: NPC doesn't move:S - by RoamPT - 10.10.2009, 19:18

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