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DisablePlayerCheckpoint in a loop
curtisshakur
Little Clucker
Posts: 14
Threads: 3
Joined: Sep 2009
Reputation:
0
#4
30.09.2009, 19:12
Quote:
Originally Posted by
SpiderPork
You haven't used any parameters in the function:
pawn Код:
for
(
new
i
=
0
; i
<
MAX_PLAYERS; i
++
)
{
DisablePlayerCheckpoint
(
i
)
;
}
try this:
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
DisablePlayerCheckpoint(i);
}
}
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Messages In This Thread
DisablePlayerCheckpoint in a loop
- by
Striker_Moe
- 30.09.2009, 15:27
Re: DisablePlayerCheckpoint in a loop
- by
dice7
- 30.09.2009, 16:03
Re: DisablePlayerCheckpoint in a loop
- by
SpiderPork
- 30.09.2009, 16:09
Re: DisablePlayerCheckpoint in a loop
- by
curtisshakur
- 30.09.2009, 19:12
Re: DisablePlayerCheckpoint in a loop
- by
curtisshakur
- 30.09.2009, 19:13
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