Onplayerweaponshot bug
#7

Quote:
Originally Posted by Riddick94
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What? I'm trying to understand what's your point. Let me break it up into few steps scenario and say if I'm right or wrong:

1) You are standing with your character on the custom created dynamic object (CreateDynamicObject)
2) You start shooting (at anything/anywhere. It doesn't have to be native SA object, standard created object [CreateObject] or dynamic object [CreateDynamicObject])
3) OnPlayerWeaponShot isn't called.

Is that the correct procedure?

If so, I will give it a test later today, but I don't believe it isn't called.

How do you know it isn't called? Do you have any proof of it not being called at all? (both callbacks, OnPlayerWeaponShot and OnPlayerShootDynamicObject)
I used 'print' to make sure the callback was not called
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Messages In This Thread
Onplayerweaponshot bug - by DavidMurphy - 11.03.2019, 09:42
Re: Onplayerweaponshot bug - by J0sh... - 11.03.2019, 12:40
Re: Onplayerweaponshot bug - by DavidMurphy - 12.03.2019, 08:55
Re: Onplayerweaponshot bug - by Riddick94 - 13.03.2019, 08:52
Re: Onplayerweaponshot bug - by Kane - 13.03.2019, 09:08
Re: Onplayerweaponshot bug - by Logic_ - 13.03.2019, 11:29
Re: Onplayerweaponshot bug - by DavidMurphy - 18.03.2019, 10:19
Re: Onplayerweaponshot bug - by DTV - 21.03.2019, 02:01

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