Onplayerweaponshot bug -
DavidMurphy - 11.03.2019
As long as I shoot when my character is on an object which is created by 'CreateDyanmicObject',the callback won't be called.Sorry for my bad English,but the problem is really serious.Help me plz!
Re: Onplayerweaponshot bug -
J0sh... - 11.03.2019
OnPlayerShootDynamicObject
Re: Onplayerweaponshot bug -
DavidMurphy - 12.03.2019
Quote:
Originally Posted by J0sh...
OnPlayerShootDynamicObject
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No...what l mean is that when the character stands on an object while shooting,not shooting at the object...
Re: Onplayerweaponshot bug -
Riddick94 - 13.03.2019
Quote:
Originally Posted by DavidMurphy
No...what l mean is that when the character stands on an object while shooting,not shooting at the object...
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What? I'm trying to understand what's your point. Let me break it up into few steps scenario and say if I'm right or wrong:
1) You are standing with your character on the custom created
dynamic object (CreateDynamicObject)
2) You start shooting (at anything/anywhere. It doesn't have to be native SA object, standard created object [CreateObject] or dynamic object [CreateDynamicObject])
3) OnPlayerWeaponShot isn't called.
Is that the correct procedure?
If so, I will give it a test later today, but I don't believe it isn't called.
How do you know it isn't called? Do you have any proof of it not being called at all? (both callbacks, OnPlayerWeaponShot and OnPlayerShootDynamicObject)
Re: Onplayerweaponshot bug -
Kane - 13.03.2019
IIRC OnPlayerWeaponShot will not be called if you're shooting a dynamic object unless OnPlayerShootDynamicObject is called.
Re: Onplayerweaponshot bug -
Logic_ - 13.03.2019
IIRC you can't do that unless the object is moving, which you can do by GetPlayerSurfingObject??
Re: Onplayerweaponshot bug -
DavidMurphy - 18.03.2019
Quote:
Originally Posted by Riddick94
What? I'm trying to understand what's your point. Let me break it up into few steps scenario and say if I'm right or wrong:
1) You are standing with your character on the custom created dynamic object (CreateDynamicObject)
2) You start shooting (at anything/anywhere. It doesn't have to be native SA object, standard created object [CreateObject] or dynamic object [CreateDynamicObject])
3) OnPlayerWeaponShot isn't called.
Is that the correct procedure?
If so, I will give it a test later today, but I don't believe it isn't called.
How do you know it isn't called? Do you have any proof of it not being called at all? (both callbacks, OnPlayerWeaponShot and OnPlayerShootDynamicObject)
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I used 'print' to make sure the callback was not called
Re: Onplayerweaponshot bug -
DTV - 21.03.2019
Put OnPlayerShootDynamicObject in your script (even if you have no use for it) and make sure it returns true or 1, then try it again. This happened to me before and doing this fixed it.