Onplayerweaponshot bug
#4

Quote:
Originally Posted by DavidMurphy
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No...what l mean is that when the character stands on an object while shooting,not shooting at the object...
What? I'm trying to understand what's your point. Let me break it up into few steps scenario and say if I'm right or wrong:

1) You are standing with your character on the custom created dynamic object (CreateDynamicObject)
2) You start shooting (at anything/anywhere. It doesn't have to be native SA object, standard created object [CreateObject] or dynamic object [CreateDynamicObject])
3) OnPlayerWeaponShot isn't called.

Is that the correct procedure?

If so, I will give it a test later today, but I don't believe it isn't called.

How do you know it isn't called? Do you have any proof of it not being called at all? (both callbacks, OnPlayerWeaponShot and OnPlayerShootDynamicObject)
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Messages In This Thread
Onplayerweaponshot bug - by DavidMurphy - 11.03.2019, 09:42
Re: Onplayerweaponshot bug - by J0sh... - 11.03.2019, 12:40
Re: Onplayerweaponshot bug - by DavidMurphy - 12.03.2019, 08:55
Re: Onplayerweaponshot bug - by Riddick94 - 13.03.2019, 08:52
Re: Onplayerweaponshot bug - by Kane - 13.03.2019, 09:08
Re: Onplayerweaponshot bug - by Logic_ - 13.03.2019, 11:29
Re: Onplayerweaponshot bug - by DavidMurphy - 18.03.2019, 10:19
Re: Onplayerweaponshot bug - by DTV - 21.03.2019, 02:01

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