Quote:
Originally Posted by Dayrion
You must use a dynamic object (using STREAMER plugin) then you will be able to use: `OnPlayerShootDynamicObject(playerid, weaponid, objectid, Float  , Float:y, Float:z)` callback.
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You can detect it with OnPlayerWeaponShot (BULLET_HIT_TYPE_OBJECT), without having to use any external plugin.