[FilterScript] Fun Ship - V1.0
#7

Did you even test this?

Code:
    N00G_ShipStair = CreateDynamicObject(8493, 251.93941, -1812.08704, 42.02330,   0.00000, 0.00000, 0.00000);
    N00G_ShipObject = CreateDynamicObject(18771, 256.48135, -1827.21167, -20.06307,   0.00000, 0.00000, 90.00000);

        // Derp.....
        GetObjectPos(N00G_ShipObject,ObjX,ObjY,ObjZ);
        GetObjectRot(N00G_ShipObject,ObjRX,ObjRY,ObjRZ);
1-star not even because you made a mistake all good, but the substance of this release is so lackluster that it skims the surface of a creditable release but can\'t break the surface tension. I am ill-impressed you need to go back to the drawing board and improve this.


1.) Make a decent map for starters this map looks terrible and not even close to finished.

2.) Add some interactivity in your map.

3.) Make it do something more than nothing.
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Messages In This Thread
Fun Ship - V1.0 - by NimA00GaMeR - 14.01.2019, 15:04
Re: Fun Ship - V1.0 - by RogueDrifter - 14.01.2019, 15:08
Re: Fun Ship - V1.0 - by NimA00GaMeR - 14.01.2019, 15:23
Re: Fun Ship - V1.0 - by cuber - 14.01.2019, 15:25
Re: Fun Ship - V1.0 - by NimA00GaMeR - 14.01.2019, 15:29
Re: Fun Ship - V1.0 - by CaptainBoi - 15.01.2019, 17:49
Re: Fun Ship - V1.0 - by Pottus - 15.01.2019, 20:29
Re: Fun Ship - V1.0 - by MrStead - 16.01.2019, 16:37
Re: Fun Ship - V1.0 - by Lokii - 16.01.2019, 17:51
Re: Fun Ship - V1.0 - by NimA00GaMeR - 17.01.2019, 04:53
Re: Fun Ship - V1.0 - by NimA00GaMeR - 17.01.2019, 04:57

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