[FilterScript] Fun Ship - V1.0 - Printable Version
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+--- Thread: [FilterScript] Fun Ship - V1.0 (
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Fun Ship - V1.0 -
NimA00GaMeR - 14.01.2019
Hi guys.
It\'s my fun ship\'s system.
It\'s Good For Recreation.
You Can To Beach And Text /StartShipMove To Start Moving.
Screenshots:
Download:
Mediafire
PasteBin
Bugs:
No Bugs . If you see any bug contact with me
Re: Fun Ship - V1.0 -
RogueDrifter - 14.01.2019
Can you upload the source on github or pastebin
Re: Fun Ship - V1.0 -
NimA00GaMeR - 14.01.2019
Quote:
Originally Posted by RogueDrifter
Can you upload the source on github or pastebin
|
Okay.
I Will Add It
Re: Fun Ship - V1.0 -
cuber - 14.01.2019
Cool concept.
Re: Fun Ship - V1.0 -
NimA00GaMeR - 14.01.2019
Quote:
Originally Posted by cuber
Cool concept.
|
Thanks.
Re: Fun Ship - V1.0 -
CaptainBoi - 15.01.2019
love the concept
Re: Fun Ship - V1.0 -
Pottus - 15.01.2019
Did you even test this?
Code:
N00G_ShipStair = CreateDynamicObject(8493, 251.93941, -1812.08704, 42.02330, 0.00000, 0.00000, 0.00000);
N00G_ShipObject = CreateDynamicObject(18771, 256.48135, -1827.21167, -20.06307, 0.00000, 0.00000, 90.00000);
// Derp.....
GetObjectPos(N00G_ShipObject,ObjX,ObjY,ObjZ);
GetObjectRot(N00G_ShipObject,ObjRX,ObjRY,ObjRZ);
1-star not even because you made a mistake all good, but the substance of this release is so lackluster that it skims the surface of a creditable release but can\'t break the surface tension. I am ill-impressed you need to go back to the drawing board and improve this.
1.) Make a decent map for starters this map looks terrible and not even close to finished.
2.) Add some interactivity in your map.
3.) Make it do something more than nothing.
Re: Fun Ship - V1.0 -
MrStead - 16.01.2019
Can the ship move like this?
Re: Fun Ship - V1.0 -
Lokii - 16.01.2019
Quote:
Originally Posted by MrStead
|
Show off!
Re: Fun Ship - V1.0 -
NimA00GaMeR - 17.01.2019
Yes I Can.
Re: Fun Ship - V1.0 -
NimA00GaMeR - 17.01.2019
Quote:
Originally Posted by cuber
Cool concept.
|
Oh Thanks