25.12.2018, 17:11
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Последний раз редактировалось Dignity; 25.12.2018 в 17:54.
)
Quote:
Does your OnPlayerUpdate return 1?
This normally occurs when OnPlayerUpdate returns 0. |
I thought this was the case too, because the bug only occurs to SOME people, and the people who don't have the bug see the bugged people standing still.
But like I said.. all my code returns 1.
EDIT: I ran a printf under OnPlayerUpdate. It's still being called...
EDIT 2: It only starts occuring after I teleport somewhere & have my vw / int set...