[HELP] ReSpwan Objects
#4

Create a timer then.

pawn Код:
#include <a_samp>

forward BombTimer();

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Bomb Timer - NY-Gaming.com - [NYRP]Mike.");
    print("--------------------------------------\n");
    SetTimer("BombTimer", 500, 1); //Bomb System
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/manualbomb", cmdtext, true, 10) == 0)
    {
        // objects here if u dnt want to wait for the timer
        return 1;
    }
    return 0;
}
public BombTimer()
{
    //=============================================[PLACE BOMB OBJECTS HERE]=================================
    //=======================================================================================================
    return 1;
}
Paste that into a new Script and use it as a FS'

-Mike.

**P.S: Link to Pastebin
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Messages In This Thread
[HELP] ReSpwan Objects - by TraNe15 - 20.09.2009, 13:59
Re: [HELP] ReSpwan Objects - by [NYRP]Mike. - 20.09.2009, 14:01
Re: [HELP] ReSpwan Objects - by TraNe15 - 20.09.2009, 15:20
Re: [HELP] ReSpwan Objects - by [NYRP]Mike. - 20.09.2009, 15:37
Re: [HELP] ReSpwan Objects - by TraNe15 - 20.09.2009, 15:40
Re: [HELP] ReSpwan Objects - by [NYRP]Mike. - 20.09.2009, 15:45
Re: [HELP] ReSpwan Objects - by TraNe15 - 20.09.2009, 15:49
Re: [HELP] ReSpwan Objects - by [NYRP]Mike. - 20.09.2009, 15:50
Re: [HELP] ReSpwan Objects - by [NYRP]Mike. - 20.09.2009, 15:51
Re: [HELP] ReSpwan Objects - by TraNe15 - 20.09.2009, 15:55

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