y_timers question
#1

Is it better to have 1 "task" of 1000ms with a foreach loop inside doing various checks or having a lot of "timers" for individual players? I have a lot of things and there could be a lot ... like really a lot (maybe up to a thousand timers at once). They will contain very little code though, like a variable reset.

So what would be better?
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Messages In This Thread
y_timers question - by wallee - 21.09.2018, 17:58
Re: y_timers question - by kingmk - 21.09.2018, 19:18
Re: y_timers question - by wallee - 22.09.2018, 16:32
Re: y_timers question - by VVWVV - 22.09.2018, 16:41
Re: y_timers question - by VVWVV - 22.09.2018, 17:54
Re: y_timers question - by wallee - 22.09.2018, 23:08
Re: y_timers question - by wallee - 22.09.2018, 23:52
Re: y_timers question - by wallee - 23.09.2018, 18:16

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