y_timers question - Printable Version
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y_timers question -
wallee - 21.09.2018
Is it better to have 1 "task" of 1000ms with a foreach loop inside doing various checks or having a lot of "timers" for individual players? I have a lot of things and there could be a lot ... like really a lot (maybe up to a thousand timers at once). They will contain very little code though, like a variable reset.
So what would be better?
Re: y_timers question -
kingmk - 21.09.2018
Yes, 1 "task" of 1000ms it's better and safe.
Код:
task GlobalTimer[1000]()
{
foreach(new i : Player)
{
//All functions for player who need looped. (Ex: OnPlayerIsInVehicle(i); -> Show player vehicle info like KM/h )
}
//All basic functions who need looped. (Ex UpdateTime(); )
}
Re: y_timers question -
wallee - 22.09.2018
is there a way to hook ptasks? i tried this:
Код:
ptask Justatimer[1000](playerid)
{
printf("Original code.");
}
hook:Justatimer(playerid)
{
printf("Hooked code.")
}
and i get this when compiling:
Код:
warning 203: symbol is never used: "Justatimer@007"
the timer still runs, but the hooked code doesn't
Re: y_timers question -
VVWVV - 22.09.2018
Quote:
Originally Posted by wallee
is there a way to hook ptasks? i tried this:
Код:
ptask Justatimer[1000](playerid)
{
printf("Original code.");
}
hook:Justatimer(playerid)
{
printf("Hooked code.")
}
and i get this when compiling:
Код:
warning 203: symbol is never used: "Justatimer@007"
the timer still runs, but the hooked code doesn't
|
This is not implemented yet.
Re: y_timers question -
VVWVV - 22.09.2018
******, does the library have an implementation for hooked timers?
Example:
pawn Код:
ptask foo[1000](playerid) { /*code*/ }
hook ptask foo[1000](playerid) { /*code*/ }
Re: y_timers question -
wallee - 22.09.2018
This hangs the server:
Код:
hook @_yTJustatimer(playerid)
{
}
This works perfectly:
Код:
hook Justatimer(playerid)
{
}
Can i depend on the second thing or will it change?
(i'm currently using YSI4)
Re: y_timers question -
wallee - 22.09.2018
Quote:
Originally Posted by ******
You can't depend on it, no... Also, I know why it hangs, might need to fix that.
|
i don't mind changing my code, when i say "depend" i mean will the functionality of hooking timers stay in YSI in some way?
Re: y_timers question -
wallee - 23.09.2018
thank you ******