10.05.2018, 23:09
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if ((newkeys & KEY_SECONDARY_ATTACK))
{
for (new Entrance:i; i < gTotalEntrances; i ++)
{
if (IsPlayerInRangeOfEntrance(playerid, i))
{
Your system is a start but lacks completion at this time. Fix it.

