10.05.2018, 23:09
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if ((newkeys & KEY_SECONDARY_ATTACK)) { for (new Entrance:i; i < gTotalEntrances; i ++) { if (IsPlayerInRangeOfEntrance(playerid, i)) {
Your system is a start but lacks completion at this time. Fix it.