10.05.2018, 16:16
Quote:
Very thx friend, I solve it!!! +Rep
Код:
public OnPlayerTakeDamage(playerid,issuerid,Float:amount,weaponid,bodypart) { if(health > amount > 1) { KillTimer(CLS[playerid]); SendClientMessage(playerid, 0xFF0000FF,"[INFO] You have received damages, change of class canceled"); } return 1; } |