CMD:class(playerid,params[])
{
 	new STOP[MAX_PLAYERS];
    new Float:health;
    GetPlayerHealth(playerid, health);
    STOP[playerid]= SetTimerEx("ClassSelection", 10000, false, "i", playerid);
    SendClientMessage(playerid, 0xFF0000FF,"Change of class in 10 seconds");
    if( health < health-1) <-------- // I dont know if this right??
	{
     KillTimer(STOP[playerid]);
     SendClientMessage(playerid, 0xFF0000FF,"You have received damages, change of class canceled");
	 return 1;
	}
	else
 	{
	}
| How can Current health be less than health-1 ever? What you need is OnPlayerTakeDamage... https://sampwiki.blast.hk/wiki/OnPlayerTakeDamage you can stop the timer inside that function. | 
public OnPlayerTakeDamage(playerid,issuerid,Float:amount,weaponid,bodypart)
{
if(health > amount > 1)
{
KillTimer(CLS[playerid]);
     SendClientMessage(playerid, 0xFF0000FF,"[INFO] You have received damages, change of class canceled");
	 
	}
return 1;
}
| Very thx friend, I solve it!!! +Rep Код: public OnPlayerTakeDamage(playerid,issuerid,Float:amount,weaponid,bodypart)
{
if(health > amount > 1)
{
KillTimer(CLS[playerid]);
     SendClientMessage(playerid, 0xFF0000FF,"[INFO] You have received damages, change of class canceled");
	 
	}
return 1;
} |