10.02.2018, 15:41
Код:
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
{
if(hittype == BULLET_HIT_TYPE_OBJECT)
{
if(hitid == alvo[0])
{
SCM(playerid, -1, "Vocк acertou o alvo!");
}
}
return 1;
}

